Overview
An issue has been identified where the farm stops progressing after reaching a specific point when the game is run on high refresh rate monitors (e.g., 240Hz). This behavior does not occur, or is less likely to occur, on lower refresh rate displays. The problem is likely related to time calculation or floating-point precision issues caused by extremely small delta time values at high frame rates. This update addresses the issue by improving time handling to ensure stable progression regardless of refresh rate.
