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A note on missions

Hi everyone,

We'd like to talk a bit about how exactly missions work in the game, as we often see some confusion among the players.

All missions are divided into two types: missions from "Suspicious man" and missions from governors.

The first option was designed as a possibility to make some money at the start of the game. Or to mend your financial wounds after being sold into slavery and losing in blackjack, when all you have on you is a hat and some Indian sandals. No ship. In that case, "Suspicious man" is your only hope.

Pictured — one of the new missions. Don't panic:

All missions from "Suspicious man" are played without your own party — you're acting as a bandit doing a dirty job, not a great and renowned commander. These jobs can be completed by anyone, even if all your troops are lying on the bottom of the sea. You will have a bunch of thugs following you around during these missions, but don't expect too much of them — try to depend on yourself first and foremost.

Doing governor missions is another matter. They have a better pay and often require at least a minimal number of troops. We had a particular number in mind when we designed these jobs —15. As players can have an overkill army size and some additional cannons to go along with it, governor missions have a limit to the number of people you can take with you (they will act as "volunteers").

Also, a little clarification on the "burning the ships" job — you need to burn the ships under construction in the shipyard, not the ships in the harbor — please don't hurt them. We'll edit the text description for this mission just in case, hopefully it will reduce the confusion.

And in case you're wondering if there are more missions coming — the answer is yes. We hope to have a new assassination job finished this week.