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Future plans (+hotfix)

Hi everyone,

This was quite a night for us. But we're very happy that it seems we made a game many of you wanted. Thank you for your kinds words and support, as well as your critique. This is always important for us.

And right off the bat — we released a small hotfix today. Here's what it includes:

- Cheapest ship can now be purchased at all harbors in the game, so that low-rank player character ("Escaped convict") could leave an island.

- Changed flag for the Indian faction.

- Fixed game crash caused by localization error in Russian version.

- Fixed a bug that caused guards fight each other on plantations.

- Fixed a bug that enabled endless reward for a quest from "Suspicious man".

- Fixed a loot bug during auto-fight in land battles.

- Fixed cases of glass flying in the air on land locations.

Now we'd like to tell you about our plans for the immediate future. Next week, actually — of course, we always have a lot of ideas waiting to be implemented (with your help too!), but let's talk about some quick upcoming changes first.

1) Achievements and Steam trading cards — not the most important element of the game, obviously, but we understand and share the need of simple pleasures.

2) New module system release — we're making a short operation instruction for it. As we mentioned earlier, this new module system is considerably reworked and improved, so some kind of guide would be of use. With its release players will be able to change the game themselves. For example, if you'd like return the old troop control system from Warband, this should be easy to do.

3) New animations for hookers —not the ones you thought about. But they will still be very atmospheric. We think a little bit of femininity could make any Caribbean tavern a more pleasant place to spend time in.

4) New map for multiplayer — we'll talk about MP in greater detail later, we have some plans for it already. For now we'd like to add one more map. Speaking of which, do you have any preference for this map's game mode?

5) New assassination mission — as far as we can tell, assassination contracts are pretty fun. We'll try to add more of such missions, and a bit more challenging, than the current Kennedy murder simulation.

6) Balance for grenades in multiplayer — we played in MP yesterday ourselves, and it does seems that grenades are overpowered in their current state. We'll do our best to fix this, improving the balance generally along the way.

Build and release context

Recorded Steam release date:

Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.