Today we are releasing so much needed but basic trading and social features, along with some fixes to harmful bugs.
Features
New trading system, Send trade request to players by inspecting them and pressing the "Trade Request" button, this will send a request to the player to accept and brings up the trade window
Basic Block/Ignore system. You can now block players using chat commands, /block {playername} and unblock using /unblock {playername}. This prevents you from seeing their messages and from receiving and trade requests from them. We will make a proper UI for this in the future, we wanted to get this functionality out ASAP
Milestone messages in the chat. Players reaching a level milestone of 20 and above will be broadcast to everyone in the same server. Milestones are every 10 levels
Balance
The way we calculate a Player or NPCs overall combat level has changed, its based off attack, your highest defensive skill and health. We are halving the amount health adds to this level, because it made bosses seem stronger than they were, just because they had a lot of health
We have also roughly doubled the health of all bosses, we had balanced boss fights around 1-2 players but the game is much more popular than we expected, and quite often there are 5+ players fighting one boss. We aim to add boss scaling based off player count in the future, but for now hopefully this lets bosses actually get off their special attacks before dying
We have adjusted all the boss drop rates to account for their new health. The Elf boss drop rate has remained the same because its the very end of the game right now. We will revisit this once we add more endgame content
QOL
Escape now closes menus
Equipment window now also shows your character name
Message now appears when logging in if the servers are down for maintenance
Fixes
Items falling underground and becoming impossible to pickup
Bank wagon missing its material resulting in it looking grey
