Epic just released their latest and greatest update to the Unreal Engine 4 (4.10). It fixes a lot of issues with the Oculus Rift, and is far more optimised. The engine in general has also been updated with hundreds of improvements, fixes, optimisations, among other useful things. The update was too big to ignore. The update however did break a lot of stuff in game… as is usually the case.
I spent the last couple of days fixing everything and making sure it all works. I’m now just gluing my hair back onto my head, and I’ll be back working on the actual game again.