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MWO:R project news

Some fresh news on project development!

We have received plenty of feedback on Steam to analyze and consider, and while our team is finding best decisions, we are eager to share with you some ideas we are going to implement in nearest future, and some things we already have.

  • First of all the things, we'd love to highlight the fact that our players receive special prizes for new level achievement, including gold that you need for purchase of premium items. Gold pool for levels from 10th to 50th has no less than 15000 coins! More than enough to boost your vehicles to a great level of power.
  • Moreover, you receive gold for completion of daily tasks! Please make sure to check them out.
  • Another special notice goes to super shots - there is a certain chance of their drop in prize for every battle. Hard to believe? Well, see it yourself: http://steamcommunity.com/sharedfiles/filedetails/?id=574729345
  • Should you wish for more super shots and other valuable goods, we'd love to remind you of daily gifts! Reach daily gift streak to day 7 and receive supplies that are normally available for gold coins only; among other items there is a chance to get 5000 of super shots!
  • As for the premium cars: it is a common mistake to think that they are much more powerful than normal ones. However, fact is, that they only have last version of modules, which allows you to play top-level vehicle without having to spend considerable time on upgrading modules. You can upgrade normal vehicle to same very level!
  • Meanwhile, we have received lots of feedback on equipment, and came to a decision to change the current system. Soon, you will be able to buy certain modules with same bonus as premium items, but for in-game currency, rather than gold! That is, for example, you can buy aiming module (+10%) for gold on 2nd level, but we will also give you an opportunity to buy same very module at 12th level for in-game currency.
  • More big news: right now we are most busy with revamp of vehicle abilities. At the moment you can see that each class has their own perks; however, we are not satisfied with it and we want to give each vehicle a unique ability of its own, most wanted and most logical. Current list of revamps includes:
    • Phoenix - can be resurrected after destruction
    • Beast - creates a frontal shield that absorbs 100% damage
    • Tornado - gets a controlled momentarily speed burst in a chosen direction
    • Anvil - will be able to temporarily immobilize enemy with a shot from main gun
    • Pioneer - gains an ability to regenerate HP in passive mode (while not moving)
    • Crusader - regains health by vampirism (takes HP from enemy vehicles after each successful shot)

  • And we're also glad to announce that starting from Monday (21.12.2015) We will be updating in-game texts to remove very annoying translation typos and nonsense!

Keep an eye on news to see how we implement changes and make our game better!