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Patchnotes V0.07 - Beggars, bounties and new areas

New class – Beggar

A brand new profession is available to play! Times are hard and many have been reduced to begging in the streets. Beggars excel at crafting poor quality trinkets and decorative items. They have an improved resistance to the plague and they have the ability to beg for money. Allowing other players to toss them gold coins.

Bounty system

A price on your head, literally! Live like an outlaw robbing and murdering for your own ends, but be careful, as now your head will gain a gold value as you commit more crimes! An outlaw or a vigilante? The choice is yours.

Combat revamp

- Reduced 3 combat stances to 2, for simplicity and better combat flow.
- Additional camera shake on impacts.
- Camera now central when player enters combat to allow better view.
- Parrying is now executed by holding space-bar and clicking the mouse button that represents the stance you wish to parry.
- Hitting environment causes weapon recoils.
- Heavy attacks now have off root animations that move the character forward slightly on attack.

New areas

The bleak fortress of Ironhold watches over Mercia from the slopes of Frostfall.

Can you discover the secret cave system and the shady goings on within?

Weather effects

Snow and rain now fall in various locations across Mercia.

XP system update

The XP system has been updated, the amount of XP for each skill point about 1 has been significantly increased.

Item crafting

Item quality now effects craft. For example awful sticks have a greater chance of breaking when being used to craft and rare sticks have a better quality of succeeding.

On top of this different professions have different chances of success when crafting, the more skilled a craftsman or craftswoman you are the more likely you are to succeed.

Player titles

Now you can unlock titles for your character, wear them proudly and show other players your achievements!

New resource types and distribution

All resources have had new types. For example rotten stick bush, stick bush and sturdy stick bush. Each yield a different quality of item.

Items

- Stick weapon is now stick club

Player

- New encumbrance max weight for all classes (balancing required).

UI revamp

- Character Create screen.
- Main menu screen.
- HUD.
- Exit screen.
- Map screen.
- Inventory UI.
- Crafting UI.
- Death screen UI.
- Storage chest I pop up.
- Steal-able items now highlight in red.
- Deeds UI pop up.
- General UI optimizations .
- New skill point pop up UI.
- UI pop ups for resources that require tools.
- Weapons and tools durability now in the HUD.
- Number of items crafted by recipe now displays in crafting menu.
- Now able to return to main menu from death screen.
- Made player names in world easier to read against light backgrounds.
- Error messages added for connections problems.
- Background blur on all menus.
- UI prompt pop up for peasant profession skill.
- Unified loading screens.
- Mouse speed increase.

Audio

- New SFX when close to a utility
- New SFX when running on different landscape materials.
- Animal sound effects re-added.
- Added sounds to using items.
- No more double SFX when new skill point is earned.
- UI sounds added.

AI

- Animal AI overhaul.

Environment art

- Windmill blades now have larger draw distance.
- Reduced damage of spiked fences.
- Physical materials now react when hit with weapons / tools.

VFX

- Blood effects on character now replicate correctly.
- VFX for weapons / tools breaking whilst being used.
- Footsteps when running kick up the ground type.
- Various impact VFX for different materials.

Volumes

- Infection volumes can now harm multiple people.
- Fire volumes can now harm multiple people.
- First pass on Region, Queens province, Wetrock, Crutchley, Skenfirth and - - Wapentake. Displays on HUD. Designed to help players determine their location.

Animations

- Fixed hand over mouth animation when in infection volumes.

Optimizations

- Reduced main menu loading times.
- Various optimizations across the game.

Community team update

Welcome to new members of in house SIG team.

[SIG]Bill – Dev QA / community

[SIG]Emily – Dev QA / Community

And also a big thanks to the following who have been a great help in finding and squashing bugs!

[SIG]Kap – Our official community QA!

HolyAvengerOne

GamingPlight

EukSeq

Bug submission thank yous

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