Originally posted here.
Hello everyone! The team are back and rested from EGX and are hard at work on the new update, we hope you had as much fun as we did at EGX! We have a lot to show you all from the event with even more to be added later!
You can find our EGX Photo album over on our Facebook page! Featuring photos of the Small Impact Games team, the Green Man Gaming stand, our amazing postcards, the EGX show floor, Twitch stream and Rezzed Sessions Dev Talk! The Small Impact Games EGX 2016 Photo Album on Facebook!
EGX Round Up!
Day 1 of EGX was very busy for the team, we had our live stream on the Twitch stage at 12:30pm followed by our Rezzed Sessions Developer talk at 1:30pm. Cameron Small and James Rowbotham were interviewed by Spamfish and Nysira from the Twitch stage live at EGX. We talk Professions, Roleplaying, Survival and show off our new sickness system and revamped skill trees! Check out the full stream below on our YouTube channel.
https://www.youtube.com/watch?v=5b-l6ndICEQ
Behind the scenes photos from the Twitch stage!
http://steamcommunity.com/sharedfiles/filedetails/?id=771646825
At 1:30pm the SIG team were live on the Rezzed Sessions stage. If you attended the talk we would love to know your thoughts. Check back at a later date for a video recording of the dev talk.
Surviving survival: building a community in Early Access
Steam Early access is overstocked with survival games, but Small Impact Studios launched into it anyway – and The Black Death has built a player base as it approaches release. Small Impact’s Cameron Small, Mitch Small, James Rowbotham and Pete Harries discuss the double edged sword of early access, speaking to a community formed around an un-finished game, world building versus procedural generation, environmental storytelling in a multiplayer setting and planning towards shipping a finished game.
Here's a photo from the stage!
http://steamcommunity.com/sharedfiles/filedetails/?id=771646915
Did you manage to snag one of our amazing postcards at EGX? We had the Peasant, Beggar and Hunter each with a different message of life in Mercia and fonts too!
http://steamcommunity.com/sharedfiles/filedetails/?id=771647012
Andy Broadbent framed his postcards and sent us a photo over on our Twitter, a huge thank you from the SIG team, this is amazing! You can find Andy’s amazing framed postcards over on our Community Corner section! http://www.small-impact.com/BlackDeath/follow/creative-corner/fan-art/
On the back of each postcard there is a link to a special Green Man Gaming page for The Black Death which can be found at this link: https://www.greenmangaming.com/the-black-death-egx#. This special link features information on the two new classes along with a video we did with Green Man Gaming where we showed off the new update and answered community questions on our Steam forums!
Check out our interview from EGX with the crew from Open World PC Gaming!
Open World PC Gaming on Twitter
Open World PC Gaming on YouTube
https://www.youtube.com/watch?v=ptSfo1QmTXY
Check out our interview from EGX with the friendly folk over at Blast Process!
Blast Process On Twitter
Blast Process On YouTube
https://www.youtube.com/watch?v=MgsYrZXalWQ
More news from V0.09
Location, location, location!
We’ve been busy adding more purchasable houses in the world! To begin with these will be lower end houses. Here are some preview screenshots of the hovels you can hope to re-locate to!
http://steamcommunity.com/sharedfiles/filedetails/?id=771649524
Knights and outlaws
http://steamcommunity.com/sharedfiles/filedetails/?id=771649463
http://steamcommunity.com/sharedfiles/filedetails/?id=771625347
Some brand new renders of what to expect from Knights and Outlaws, including new gear!
- Craftable Bandanna
- Craftable Outlaw tunic
- Craftable Chainmail tabard
- Craftable Crested helm
- Craftable Wooden and metal shields
- Craftable Decorated sallet
- Craftable Skull helmet
- Craftable Heavy tabard armour
With more to be announced!
Weekly Q&A
Community : Does resting/sitting/lying down on a bed help anything? Will it eventually be implemented?
SIG : Currently it doesn’t have a function within the game. But it is there for a reason, we have big plans 😉
Community : Will the map evolve to meet the concept art published on Twitter : https://pbs.twimg.com/media/CtXDecLWYAAY6rl.jpg:large ?
SIG : Interesting question! This is actually a working piece of concept art and was used to create the general outline of the world before we began to build it in game.
Over the course of development we focus down on more specific areas and edit them to provide better experiences. During this process the map can change drastically – and has done! You can still see elements of this concept in game.
Community : In terms of axes, is it a bug that bone axes or steel axes can’t harvest wood? Or is it only the “xxx Wood Axes” which are supposed to be made for wood harvesting?
SIG : Currently axes that are used for combat and axes that are tools are different and do not have interchangeable functionality. We can look into making this more obvious, perhaps through items descriptions.
Community : What will be the process to get you guys to reimburse lost items in the case of a bug, issue or other exploit?
SIG : This is something we’re still working through as the back end systems that provide this kind of functionality are also brand new for us! Currently we’re unable provide this service on our live servers. We’ll publish a process for how this will work very soon!
Community : Would it be possible to the huntsman to build a temporary campfire?
SIG : This feature will be available for all professions very soon! It’s something we’re actively working on – we want players to be able to set up camp deep in the woods or in the mountains of Mercia.
//Pete
//Emily
