An update went live late last night, here are the details!
Fixes:
- Fixes for house server save corruption on server crash
- Fixes for lower priority behaviour tree crash on Passive animals
- Fixes for Server Crash on Die() when animals playerstate became null
- Fixes for Client K2Node_ICON crash
- Fix for Monk being locked on character select screen
- Fixes for currently occupied lootable/vender when nobody else is using them
- Fix for player infection visuals not showing
- Snow area trees now have collision
- Infection value is now saved and shown correctly on the continue character screen
- Fix to procedural event miner (he is now able to be traded with)
- Fix to VFX fog
- Gold text field size increased on the main menu continue character screen so doesn't clip
- Fix to first person camera collision exploit
- Fix to foliage mesh that popped in
- Removed Flickering Smoke and Fire VFX
- Fixed collision issue/strange shadows in Crutchley hill
- Fix to house door lock collision exploit
- Improvement to the placement of a large amount of resources
- On death screen UI now if you survive 1 day it says "1 day" instead of "1 days"
New:
- House door lock placeholder model replaced with lock
Balancing:
- Increased chance to get ore from ore deposits
- Added merchants to Camp Blackburg
- Cure price adjusted
- Balanced lootables and procedural events loot
- Wooden spear durability balanced
- Enemy Weapon rebalancing
- Enemy AI in Strumble mine
- Descriptions for dangerous food/drink items have been standardised to make more obvious
- Xp balancing
- Ai balancing
