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Dev Blog #27: Durability fixes, Peons and Armour progress

Hello everyone and welcome to Dev Blog #27!

We hope you are all enjoying our latest update V0.13, getting settled into one of our new low-cost houses and are enjoying the Beggar Buff!

Continued work on Items durability & Quality

There’s a few areas of this new system that we wanted to work on.

  • Some crafted items durability doesn’t match the items quality.
  • Some looted items durability doesn’t match the items quality.
  • Blacksmiths can repair items even when they have the maximum durability for their quality, it doesn’t effect the durability but does cost the blacksmith money.
  • It is not immediately obvious when looking at the durability bar that an item is at it’s maximum durability when it is lower than Rare quality.

We’re planning to get these changes in for the next update. The final point may not make it in as it required a bit of additional UI work that we need to figure out first.

Peons (NPC hiring)

This feature has been worked on in the background for a while and is almost ready to be unleashed in the wild. The aim of this feature is to allow players to hire NPCs to execute certain tasks for them in their owned properties, such as harvesting crops, cooking food and guarding the property itself.

Anyone aching to add a turret to their house (ala Rust) will be pleased to know archer guards will be hire-able in the future! We’ll be gradually implementing and then expanding this feature as time goes on and using it as a foundation for other game mechanics.

Peons will only be available in certain houses to begin with, once the system has had time to settle we will begin to make sure all houses will have peon hiring capabilities – of course the peons available to hire will depend on the house you own!

Peons will be available to hire via the house drafting table.

The first Peon to be added will be (drum roll)…

  • The Farmer – A lowly farmer, looking to earn some coin, he will tend your land and grow fruit, veg and seeds. To collect your harvest, talk to the The Farmer and he will have an option to access his items and take what you like!

The final area of this feature is Peon salaries. Peons of course will not work for free!

Initially this will work similar to NPC merchants, Peons will sell you the goods they collect. However our long term goal is for them to automatically draw their salary from any gold you have stored in your chest and to leave once the gold is depleted – meaning you will always have to make sure you have enough to pay them!

It’s also worth noting – if someone breaks into your house they will be able to kill and loot your Peon…

A Blacksmith is another planned future Peon. A personal sword smith for me please!

Stick Armour WIP

Cam is continuing to work on the stick armor. You should see this in the next update, so just stick with us a bit longer!

The crafting materials used for the armour will include rope, sticks and animal pelts but we’re still working out exact amounts.

He’s also mentioned he likes the idea of full sets of every type of armor in game, giving them more obvious tiers, the stick set could be the start of that being implemented.

A concept of possible bone armor set.

That's all for this week's Dev Blog!

...see you in Mercia!

// The SIG Team