Hello there Mercia,
We have put together a new update to deal with some important issues and added a new feature to allow player's to craft and equip bags that can increase their carry weight! Here are the patch notes in full:
Fixes:
- Fixed crash on game loading from discord-rpc.dll issues
- Fixed a crash that could occur when closing down the game
- Fixed bug that caused your view to get frozen when pushing "E" to exit from the inventory after reading a book or note
- Fixed bug that could cause dissection labels to get stuck on your screen permanently
- Fixed bugs with repairing clothing items, they should now all be repairable
- Fixed bug with Leatherwork Apron and Work Apron pickups
- Fixed bug that caused you to stop moving when equipping/consuming/healing from the context wheel
- Fixed socket rotation issue of simple ai that holds ale
- Fixed Steam issue on servers not registering players
New:
- You can now craft 3 tiers of bags within the artisan tree to increase your carry weight
Updated:
- Polishing the context wheel UI
- Updated item icons
- Sped up time it takes when pressing "E" to bring up the context wheel
- Recipes now use the icon for the item they will make
- Update pass on the House workbench UI to make things easier to read
- Update pass on the inventory UI to make recipes easier to read
- Made the inventory auto select and fill the last recipe you were on when you enter it
- Separate storage units for each resource type are now available for building
- Guards are only available to hire within the wall perimeter of houses
- First guard node is now an additional first tier utility node instead
Balancing:
- Wellness health increase rate has been re-balanced
- Added 1 wheat to buy cost of mid and heavy house guards to match that of light guard
- Guards now cost less wheat upkeep resources, they now cost more gold upkeep instead
Optimisations:
- Optimised UI
Thanks everyone for playing and good luck with surviving the black death...
The S.I.G. Team