Hello adventurers,
Here are the Beta Patch Notes for our Beta update on the 28th January 2018 on our Test_Beta Server.
Getting On The Black Death Beta
For details on how to get onto our Beta branch check out this Steam post here. Switching To/From Beta Builds in Steam
Send A Bug Report
If you do find any bugs or issues when playing on our Beta Test Server please fill in a Bug Report over on our Black Death Bug Form , every bug counts! When submitting bugs make sure to select “Version V0.xx (Beta)”.
Beta Server Feedback
There is now a Google Form that will appear in your web browser once The black Death has been closed after playing. This form will only load in your browser if you have been playing on the Beta branch. It is designed to help us gather feedback whilst it is still fresh in your thoughts after playing so we can get a clear impression on Player thoughts. We greatly appreciate your feedback and suggestions. Thank you in advance for your submissions.
Version V0.24 (Beta) # 180128.164000 (Build Date: 28/01/2018)
Fixed
- Fix to make AI have death sounds
- Fixed a bug which stopped you using a bandage while you are poisoned
- Fixed naming error with milk procedural pickup
- Fixed naming error with Wooden Duck procedural pickup
- Fixed a server crash
- Fixed a Fatal error when using a house built campfire
- Fixed a bug where resources wouldn't get used up when you created something
- Fixed bug which stopped you being able to block the new AI types
- Fixed bug that stopped you being able to rotate the camera around with the “Alt” button
- Fixed bug where AI when killed by a projectile would instantly disappear without animation/physics
- Fixed bug that stopped you equipping shields (Cannot currently equip a weapon and a shield though)
- Fixed bug that stopped thirst being affected by running
- Fixed a bug where AI, would only agro on one person
- Fixed bug that stopped you jumping after using a tool as a weapon
- Fixed bug that meant if you got thrown up on twice it would make you healthy again
Updated
- Updated shopkeeper item tooltip to help stop it covering the items in the shop
- Made the player model look more sickly when they are infected
- Updated/fixes to recipes to do with the quantity crafting and stacking
- Updated/balanced thirst rate
- Updated the UI infected screen effect so it moves and is no longer static
- Added more contrast into the post effect
- Removed wood, iron and stone house upkeep costs, now only Wheat and Gold
- Adjusted skinning on sick beggar mesh
- Updated sick beggar AI movement, animations, sounds, VFX
- Punching now has its own unique impact sounds that are more realistic
- Icons update to put in line with paper UI
- AI move more smoothly around (they path less regularly)
- Beggars don't throw weapons when they are in punching distance from you
New
- new AI types now have Health bars and names
- New wolf AI type added to the test map
- New cow AI type added to the test map
- New boar AI type added to the test map
- New rat AI type added to the test map
- New deer AI type added to the test map
- Added a glow on resources that you can use/interact with
- New books added “Plague Medical Notes For Apprentice Doctors – I” and “Plague Medical Notes For Apprentice Doctors – II”
- New AI type sick bandit
- New AI type monk crossbowman
- New AI type spear man
- New AI Type Bandit Miner
Balanced
- Balanced the cost of the basic blacksmith iron ingots
- Adjusted loot that new AI types drop to sometimes include rope
Optimised
- Optimised sounds cues
- Sound concurrency limits
- Reduced loaded assets total by removing hard links between blueprints
- Optimised AI weapons
As always, thanks for playing and for your support!
// The SIG Team