
Hail travellers. Today we bring you a new update full of fixes and quality of life improvements!
This week behind the scenes we have been continuing our work on combat and A.I improvements. We are making good progress but we are not quite ready to release these newest additions yet. So instead with this weeks patch we wanted to squish some issues that we knew were plaguing some people such as AZERTY key bindings and UI issues amongst other things.
We also worked on fixing numerous bugs, adding some sound polish and adding some quality of life improvements such as a server browser filter for alive characters. (Allowing you to quickly reduce the server list to just the servers you are interested in), and adding in the option to increase the size of your chat box even further.
We also wanted to say thank you to some of the community members that have been continuing to help us improve our translations! rAiGa for the German translations and Roleander for the Spanish translations!
Here are the patch notes in full:
New:
- Added a filter to the server browser UI so that you can search for only servers that you have an alive character in
- On PVE servers players can no longer cause damage to player built items e.g. buildings, walls, well etc (they do still degrade over time)
Updated:
- Updated the chat box scale options in "Settings" "Gameplay" so you can now increase that chat box even more to x1.5 and x2 the size
- Increased frequency of chicken general sounds
- Added a repair success sound when you repair something to make it clearer that the item was fixed
- Added a unique swinging sound for attacking with torches
- On HUD moved the hit icon either side of the weapon abilities to make it more minimal
- Updated the sound played when you drop an item to play a different sound per material it lands on, so for example if standing in water it will make a splash
- Made it so you get the option to split stacks in your own inventory, when using a lootable and when trading with a trader
Fixes:
- Fixes for bugs when using AZERTY keyboards (can now use/assign to Quickslot keys 1 2 3 4 5 6)
- Fixes added to help stop some peoples mouse going off the right side of the screen when not in menu screens
- Fixes added to help stop the inventory items options popup appearing not where you click
- Fixed/updates added for German language translation
- Fixed/updates added for Spanish language translation
- Fixed bug which stopped you closing the guild menu with "O" or "E" shortcuts
- Fixed some main menu bugs which stopped you "Esc" back out of some menus e.g. language popup
- Fixes added to help with refreshing the inventory lists after you use/interact etc with items (to help stop the stack numbers being incorrect)
- Fixed a bug that caused chickens to play human death sounds
- Fixed a bug which caused the main menu settings not to visually represent the games current actual settings
- Fixed a bug where if you were on a 4 ability weapon then switched to a 3 ability weapon, the 4th ability would still show
- Fixed collision that let players walk through spawned infected carts
- Fixed collision that made thrown torches passthrough and rarely damage infected carts
- Fixed A.I. logic that caused guards and chickens to attack each other
- Fixed a recipe that prevented roast meat from ever burning (when players have low crafting attribute levels)
- Fixed a bug that made large cooked meat not stack and become normal cooked meat
- Fixed a bug that made infected A.I. “glide” faster than their animation played
As always, thanks for all of your bug reports and thanks for playing!
// The SIG Team
