
Hello Mercians, Today we have a much needed bug fix for server connection issues (stuck in loading screen) and a bug fix for collision remaining behind when certain built objects are destroyed. We also have new content including a new range of cosmetic items for your home/kingdom. This update includes the introduction of more complex recipes for late game structures like hammering nails, cutting planks and baking bricks. Here are the patch notes in full!
New:
-
House items:
- Bookshelf storage
- Wardrobe storage
- Candle
- Wall mounted torches
- Boar, stag and wolf animal trophies
- Basic, Large and Royal tapestries other items:
- New Clay resource scattered across Mercia
- Wood Planks item and recipe
- Stone Brick item and recipe
- Forged Brick item and recipe
- Nails item and recipe
- Mortar item and recipe
- Clay Tiles item and recipe
- Purchasable Tavern Merchant

Plenty of new cosmetics to decorate your house
Updated:
Fixed:
- Fixed a bug which caused you to get stuck in the loading screen indefinitely
- Fixed bugs that were affecting connection to the server
- Fixed bugs which saturating the server with network traffic
- Fixed bug which meant when destroying some items you own the server side collision of some building objects would not get destroyed
- Fixed bug which mean you couldn't destroy the anvil if you were the owner
- Fixed bug which caused you not to be able to destroy contract NPC that you had made/owned
- Fixed steam authentication client registry issues (to give more accurate numbers)
- Fixes added to steam api related to server numbers (client to server handshaking)
- Fixed a bug so server now uses steam client dll to fix crashes
- Fixed a bug that could cause LAN servers to not work correctly
- Fixed bug which caused Large campfires, Stone Mill and the Mortar & Pestle to not show health bars and were not be able to be destroyed
- Fixed bug which caused the furnace to have very little health
- Fixed bug which caused the Mortar & Pestle not to save
- Fixed bug where you couldn't make a standard chair Inventory recipe items amounts now refresh when you open the inventory (you don't have to click on the recipe again anymore)
- Fixed a bug with stone gatehouse which stopped some door types fitting in it

High level Masonry recipes are now more complex
Balancing:
- Adjusted Stone gatehouse gold value to be in line with its rarity
- Standard chair recipe renamed to “Wooden chair”
- Wooden chair now requires a workbench to craft
- Campfire and Large campfire now under the filter type “House items”
- Traps have been rebalanced for a more realistic spawn timer for caught animals
- All stone wall variants recipe resource costs have been updated with new items
- Wood and Reinforced Door recipe resource costs have been updated with new items
- The Wooden Tower recipe resource costs have been updated with new items
- The Small house recipe resource costs have been updated with new items
- The Large house recipe resource costs have been updated with new items
- The Manor house recipe resource costs have been updated with new items
- All Castle wall variants recipe resource costs have been updated with new items
- All kingdom walls variants recipes resource costs have been updated with new items
- The Kingdom Keep recipe resource costs have been updated with new items
- Crafting Braziers now require level 19 artisan to make
- Iron, Silver and Gold Ore resources now have a population cap however their respawn rate remains the same

Purchase tavern merchants from your local town earl and build your own pub!
Optimised:
- Optimised steam tags for server registry
That’s all for now, thanks for reading and we will see you next time!
// The SIG Team