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Update V0.29 Loyalty

Hello Mercians, Today we have a new update focusing on optimising and addressing issues with lengthy connection times and also some new content to enjoy such as guild colour player clothing, lumber mills and throwable torches. Here are the patch notes in full:

WARNING! THIS UPDATE HAS A NEW SYSTEM FOR BUILDING SO UNFORTUNATELY YOUR BUILT STRUCTURES WILL BE WIPED HOWEVER PLAYER SAVES ARE UNAFFECTED

New:

  • Increased server stability and optimisations
  • Reduced loading times for entering server
  • Atmosphere enhancements:
  • Day and Night Mood
  • Fog Effects
  • Rain ambience
  • Certain military clothing items will change colour depending on your guild colours
  • Weapons in your quickslots show up on your body
  • New industry buildings added: Lumber mill, store house and mining camp
  • Player built objects now have decay applied to them over time
  • Ability to set servers as PVE
  • New rat animations
  • New movement animation for tools and torches
  • New attack weapon trail VFX on single handed weapons
  • You can now throw torches which create fire areas that cause damage

Not only have connection issues and loading times been addressed but the building feature has been greatly optimised allowing for much large cities without affecting performance

Updated:

  • Plague masks now prevent infection if worn
  • When you hit a profession level with no more recipes to unlock, it will say “MAX”
  • Main menu has been smoothed out and online/Lan games are now more simple to join
  • Player built lights (e.g. candles and braziers) lights are now always on
  • Updated UI across the board with tweaks to help increase flow/smoothness (e.g. recipe size has been increased, so easier to read)
  • Updated and smoothed out some blends on player movement
  • English warhammer and long sword are now craftable
  • Tweaks to aim offsets to help with aiming weapons and punching
  • Increased the size of the debris pickup
  • Adjusted the context wheel so it doesn't accidently popup as much (when no context)
  • Updated hangable housing objects backend so they are easier to place
  • Updated version number
  • Updated collision across a range of assets to make object placement more accurate
  • Updated and polished numerous areas across the land of Mercia

Hire peasants and build them a lumber mill or a mining camp to provide yourself much needed building materials

Fixed:

  • Fixed crow material not correctly loading
  • Fixes added to crafting at utility flow/UI
  • Fixed drop object sound having no attenuation
  • Fixed bug in combat mode where the character would slowly rotate in the opposite direction from the direction you were running if running at 45 deg angles
  • Fixed start jump effort sound not playing
  • Fixed bug that caused a double landing sound to play after some jumps
  • Fixed current ‘screen resolution’ filling in incorrectly in the settings menu
  • Fixed bug causing old stamina bar system UI to pop up when you are blocking
  • Fixed bug where equipping a spade caused a fullbody animation with no movement on your legs
  • Fixes added to ai to stop them ignoring you when you hit them from distance
  • Fixed bug where crafting item amounts would not update when you dropped something
  • Fixed a bug where the stone wall corner would build a stone wall
  • Fix added to stop tooltip/options menu staying up after you press craft
  • Fix to wooden spikes missing name when you look at it on hud
  • Fixed a bug where friendly ai heavy hit reaction directions were the wrong way round
  • Fixed a bug where the settings menu wouldn’t close when you are in-game
  • Fixed the wrong icon for the storehouse item
  • Fixed LODs for pickaxe, bone club and stick club
  • Fixed small bread roll icon so it is no longer mouldy
  • Fixed stone altar collision so relic will now spawn
  • Fixed for bandits so now use the appropriate idle rather than a sword and shield one
  • Fixed a landscape texture bug

Build yourself a large external store house for mass storage!

Balancing:

  • Trophies and tapestries now stack
  • Reduced the weight of clay
  • All tapestries now require a loom to craft
  • Throne, bookshelf and wooden chair now require wooden planks and nails
  • Player built wells will now spawn water up to 60% faster
  • Rebalanced health of buildings, walls and doors
  • Seeds are around 75% lighter and have less gold value
  • Balanced the cost of NPC contracts
  • Flour now requires two wheat
  • Ai have decreased amount of delays to prevent them so easily being spammed/beaten or caught in reaction anim loops
  • Balanced weapon recipe costs
  • Increased durability on all pickaxes and wood axes

Optimised:

  • Optimised player buildable lights (candles, braziers)
  • Fixed some errors that were slowing down the cooking process

That's all of it! Hope you enjoy the new features, see you around Mercia and thanks for playing.

The S.I.G. Team