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v0.24 Onslaught Hotfix #1

Hello Everyone,

We have a hotfix addressing some of the issues occured in the latest update such as resources not providing XP, tweaking to the game's combat mechanics and multiple crash and loading screen issues.

New

  • Added new smaller UI around the crosshair to show you weapon abilities/cooldown timers

Fixes

  • Fix added for loading screen staying up bug
  • Fixed a crash on closing the game down
  • Fixed a crash that could occur when weapon swinging
  • Fixed a crash that could occur when attacking doors/barricades
  • Fix added to remove a weapons from your quickslot UI when it breaks
  • Fixed an issue that would sometimes make A.I. do 500% damage when the player was wearing armour.
  • Fix added to stop character rotation lerping back to North anims when running NW direction
  • Fix added so that after being on low health and healing up the player does not remain bloody anymore
  • Fixed bug where if you used the context wheel to enter inventory when you close it you will have your view locked
  • Removed usable actions from context wheel when knocked out as this was from the old system and could cause bugs
  • Fix to Kite shield recipe, it show now craft the correct shield instead of the round shield
  • Fixed a bug that meant if you died while infected and respawned you would continue to have the infected sound alteration stuck on
  • Fixed bug with rat not playing correct animations, causing errors
  • Fix added for rat physics bug that was causing errors (“LogPhysics: Warning: FConstraintInstance::GetRefFrame : Contained scale”)
  • Fixed rat sound in main menu
  • Fix added to main menu music so that it now loops correctly
  • Numerous environmental art bug fixes

Updated

  • Removed warning sound and error UI popup for when you are “Already swinginging” or “Action Notready”
  • Updated and increased the frequency of the new ai speech
  • Updated procedural resources to provide xp rewards
  • There is now 3 different tiers of Iron sword to craft, rusty, standard and royal
  • For now removed combat stamina as was conflicting with weapon cooldown mechanic
  • Improved the physics of the cape attached to the royal chest plate
  • Updated the in-game settings keys page UI. Now shows the correct and uptodate keys info (quick slots and attacks etc)
  • Crafting time is now increased the larger the quantity of that item you craft
  • Updated Stashing/looting and buy/sell to be one left click of the desired item now
  • Updated/adjusted volumes and concurrency values for eat, drink, and heal sounds so the sounds cant stack if e.g. you eat 3 apples quickly
  • Updated adjusted the timings at which throw weapons are released from the player
  • Updated and polished numerous areas across the land of Mercia
  • Loot items now become visible from further away so that they don't appear to pop in as much

Balancing

  • Adjusted ai numbers/damage
  • Increased the loot drop rate of animals
  • Reduced the amount of bandits around player’s houses
  • All equipment has had a 20% increase in armour value
  • Adjusted resources percent chance and spawn rates
  • Adjusted Xp amounts
  • Bleeding and poison damage has been reduced

Optimising

  • Optimised rat rig
  • Optimised UI
  • Optimised skeletal meshes

    Thanks for playing the new update and reporting some of these issues.

    See you in Mercia

    The S.I.G. Team