Thanks for your patience while we have been fixing issues. Your bug reports and feedback have been super helpful in rooting out and fixing some of these bugs! This hotfix brings a whole host of fixes as well some additions, adjustments and a few optimisations.
There are now more Earls scattered around Mercia for your contract buying needs
A few of the key issues we know have been plaguing you and that should now be fixed are: House nodes disappearing on relog, Campfires not being placeable, helmets not stopping you from being knocked out, house door code breaking when you change the code, Issues with locking/unlocking house doors, crafting at utilities consuming resources but giving an item back.
Fixes:
- Fix for house nodes that could cause a server crash
- Fix for static event that could cause a server crash
- Fixes to house nodes to stop them becoming invisible and non interactable on relogging
- Fixed bug causing camera to tilt down when clicking on certain interaction wheel options
- Fixed bug with helmets, which meant you could still get knocked out from punching
- Fixed bug which meant that were unable to stop bleeding
- Fixed house workbench bug causing 3rd door code digit to zero out on setting new code
- Fixed bug which stopped you being able to place campfires down
- Fixed bug causing utilities to only craft awful items, regardless of input ingredients quality
- Fixed bug that could stop doors from locking
- Fixed bug which could cause the dissection operations to get stuck on screen permanently if you died in that menu
- Fixed bug that was intermittently stopping utilities from crafting items and also repairing
- Fix to interaction wheel for resources that require sickle tool so that they can now be harvested
- Fixed attenuation radius on the blacksmith hitting the anvil sound
- Fixed Tutorial quest Npc’s with incorrect profession names
- Fixed horse corpse in dissection triggering the human dissection corpse
- Fixed black bar getting stuck in dissection menu in contagion meter
- Fixed eating directly off a resource giving you an items as well as eating it
- Fixed dagger holstered location to make more sense
- Stopped you being able to add more resources to house storage than its maximum storage amount
- Fixed rare water giving you hunger damage when you drank it
- Fixes added to stop people getting out weapons while carrying and while being carried
- Fixes in for not being able to swing weapon after being carried and dropped
- Fix for villagers referring to themselves as being from “dunstead”
- Fix to “Iron Plate Metal” and “Silver Metal Plate” pickups to allow them to work with interaction wheel
- Fix for if killed while running your camera bob animation continuing to play after death
- Fix added for the being knocked out vignette in the HUD
- Fixes to utility collisions so that pickups won't get stuck in them and unable to pickup
- Fix for Multiplay logo compression issue in the main menu
- Fixed dead NPC’s causing rat dissection menu rather than human corpse to appear
- Fixed misc spelling mistakes in recipe descriptions
- Fixed blend on holster/unholster tools and weapon animations so they blend between, instead of insta switching
- Fixed feet sliding on tool/weapons when holstering/unholstering animations play
- Fixed bug with Iron and wooden torches dropping the wrong pickup item
- Fixed bug where resources would not clear from crafting menu when switching recipe
- Fixes so that auto equipping ingredients in inventory crafting works again
- Fixes added to keybinds, so you can reassign to certain keys that were bugged before
- Fix to stop you getting stuck in combat animations when pressing 1 to holster a weapon
- Fixed freeze timer for interacting with resources so you don’t slide around while in anim
- Fixed titles not showing up in character create on first time play in a server
- Fixed some wrong animations that were playing on certain resources
- Fixes added to stop animals running backwards
- Fixed a problem that stopped you being able to use the interact wheel with the farm plots
- Fixed timer for freeze when player is in planting anim to stop sliding around during anim
- Fixed a bug with buying a kingdom where you would need a House contract as well as a Kingdom contract, rather than just a Kingdom contract
- Misc spelling fixes in UI
- Fixed dissection operation tools showing up in interaction use wheel options when they shouldn’t
- Fix to bandit ai to stop them spawning in your house
- Fix to chat window to stop fullscreen spamming
- Fix to stop multiple weapons/tools being stuck equipped in inventory
- Fixed bug that was causing wolves not to play attack animation when attacking
- Fix to destroying/abandoning a house, it now correctly resets collision and visuals
- Fixed house node for doors not returning after the door has been destroyed and is removed from house workbench list
- Fixed a bug where you would not be able to look around until you moved away from the house workbench
- Fixed a getting stuck in combat mode without a weapon bug, from equipping a weapon while holding an already drawn weapon The new dawn bonus now includes deduction of your gathered bounty!
New:
- Added option to skip the tutorial quest
- While being carried you can now click repeatedly to try and escape
- Bounty if you have any, is now reduced by a small amount with each new day
- Added HUD popup to tell your bounty amount has been increased
- Added more Earls to the world to purchase house, kingdom and peasant contracts from
- Added a rumbling belly audio cue to help show when you are very hungry
- Added system for audio on drawing and holstering tools/weapons (initially for ignite and extinguish torch audio, but will be extended to sheath unsheath for weapon material types in future)
- Added some audio and VFX to the placeholder mining and wood cut animations
- Two-handed weapons system and placeholder animations added to the weapon “Claymore Sword”
Balancing
- Barricades health has been increased
- The Relic weapon damage and durability has been increased
- Wood logs resources respawn quicker and give out more
Collision blocking the Bywick kingdom has been removed, jump in and build yourself an empire!
Optimisations:
- Optimised tickrate for house workbenches
- Optimised tickrate for house nodes
- Optimised tickrate for beds
- Optimised tickrate for tools master tick as well as components within it
- Deleted unused UI textures and menus
Known Problems
- No use stocks animation yet so the character will play the wrong animation
- Dirty water doesn’t appear in interaction wheel as something that can be consumed
Thanks to everyone playing the new pestilence update and trying to survive the black death, we all look foward to seeing you in Mercia!
The S.I.G. Team