Welcome adventurers to another Dev Blog, this time it’s a preview of our upcoming update V0.13 coming this Friday, along with some work in progress details too.
Beggar Tweaks & Changes
For V0.13 we wanted to address what the community have now named the notorious Beggar Grind. The Beggar was always intended as an introductory profession, where players find their feet in Mercia and start working towards the later professions.
In this update we focus on improving the gameplay flow and experience of the Beggar. We had a closer look at how the Beggars skills, recipes and entry into player housing tied in together. We want Players to enjoy progressing through the Beggar’s skills and working towards purchasing a house.
To achieve this we have been balancing and adding various Beggar attributes.
Beggars can now look forward to several bonuses with XP! This includes triple XP rewards to gathering resources. days survived, killing AI and recipes crafted.
New recipes for the Beggar now include a Stone Spear, stick helmet armour, stick leg armour and stick wrist armour. The stick chest armour has also been improved.
Beggar’s will also have an initial increased carry weight and health bonus to their starting stats.
Below is a WIP shot of the updated stick Armour.
New Low-Cost Housing
These houses are more affordable for a first time Beggar looking into owning their own piece of Mercia.
These new low-cost houses will be 750 gold. You will be able to craft a bed, storage chest, exterior campfire, exterior Workbench and also a reinforced door kit.
These houses are designed to have limited capabilities and security. This is very much an interim home for storing items, crafting a bed and basic crafting.
Work In Progress For Future Updates
James recently got a new motion capture unit, the technology behind this fantastic piece of kit is quite remarkable! It can even track individual finger movements and is pretty much a one-to-one direct update from real life movement to the on-screen results.
Linking back to our work in progress updates from our previous Steam posts, James will be utilizing this new tech to polish the in-game animations.
To see this in action, head on over to the Blog post on our website to see the video of James testing it out.
Dev Blog #26: What we’re working on for V0.13!
That’s all for this week! Once again, a big thank you for all your bug reports, emails, Tweets, forum posts and more!
…See you in Mercia