We've Passed 1,000 Units Sold!
Hey everybody!
As we cross over the 1,000 unit milestone I just want to give a heartfelt THANK YOU to everyone who took the time to play my game!
I'm just a small solo developer, and Auto Snakes in Outer Space is my very first game. Most people don't have as successful a launch as we did, and I'm truly grateful for the support. It's been absolutely incredible. I also want to thank everyone that's provided feedback so far - The good and the critical.
On that note, I'm happy to report that there haven't been any major bugs or crashes. Things are actually going pretty smoothly! However, we are still sitting at a Mixed rating on Steam.
Pretty much all of the critical feedback revolves around the pacing and the simplicity of the gameplay loop. You start the game with snakes eating, and you end the game with snakes eating.
I want to hear from you! Let's talk about the current state of Auto Snakes.
When I first made the game I wanted to create a cathartic gameplay loop. Swirl around the pretty snakes, click the upgrade, activate the ability, and relax.
It's clear that this concept hasn't landed for everyone, and I want to know what we can do to make Auto Snakes better. Some things to think about:
Do the abilities contribute enough to the gameplay?
What would make guiding the snakes more rewarding?
Should we switch from linear progress to exponential?
Are the upgrades meaningful enough?
Are you looking for a short, tight game, or something more drawn out?
What do you look for in an auto-snake prestige system
Please share your feedback on the game, I'd love to hear it!
- Old Atlas
