Thanks to everyone who participated in the beta testing throughout the last week. I received a lot of great feedback on Discord, and this patch aims to address most of that. I haven't gotten through everything on my list but we're in a great place right now.
Version v1.01 Patch Notes - Live
- Added a small tutorial for fresh save files.
- Added a special message for maxing out all upgrades.
- Added a 'Claim Available Rewards' button to task menu.
- Added "Volume" text to Music and Effects sliders.
- Added a setting to remove the border glow on snakes.
- Added a ‘Total Playtime’ tracker in the Stats Panel. This does not count down while on the home screen.
- Added hover tooltips to the Upgrade buttons. Toggleable.
- Added a popup when eating Rare Food that shows the food's value. Toggleable.
- Added a notification indicating if there are unclaimed tasks. Toggleable.
- Replaced Skin Menu check dashes with proper checkmarks.
- Re-ordered the options in the Settings menu.
- Re-ordered the Upgrades buttons.
- Re-ordered the Stats Panel statistics.
- Updated several ability descriptions.
- Updated several Stats Panel descriptions.
- Updated the centering in the Stats Panel and Share menus.
- Fixed a bug that was causing preview snakes in the shop to display off-center if Smooth Movement was enabled in the settings.
- Fixed a bug that removed color from preview snakes in the shop when the Snake Glow option was disabled.
- Fixed a bug where the clickboxes of the Skin Shop’s filter panel options extended too far to the right.
- Fixed a centering issue with the EPS and VPS tooltip.
- Fixed some letterbox artifacts.
- Fixed an issue where Meteor Shower food could land outside the playfield at low FPS.
- Introduced and fixed a visual bug with the background shader.
- Optimized the shader intervals.
- Optimized the Skin Shop.
- Optimized the Task Menu.
- Decoupled snake speed from framerate.
- Reworked Windfall: Base proc chance increased from 0% to 10%. Reduced max proc chance from 100% to 50%. Now multiplies food value from 2-5x (was 3x). Added toggleable visual effects.
- Buffed Black Hole to increase its consumed-food value by 30%.
- Duration and Frequency now cap at 50% efficacy, with each level granting 0.5% instead of 1%.
- Frequency and Duration are now locked until an initial ability has been purchased.
