Hi all,
So, this game is kind of HUGE! :)
We've been thinking hard on how we want to handle updates that are up and coming, with us making changes to parts of the game that are so intricate and widespread that making any changes really does require a full retest to check out how it's used throughout the game (for example - the camera).
We've decided that we're going to change our build updates so that:
- We have an additional "Experimental" Beta available for you. This will have the latest and greatest stuff, as we do it, for people to comment on; help out with issues and what not. But, people do this understanding that it may not be stable, may have unintended new issues (recent example - the helicopter camera breaking). This branch is active and available now (though the build is currently the same as the standard build). To access it - right click on the game in your library, select properties, select the "BETAS" tab and select "experimental" from the drop down menu. You may need to reload Steam for it to be available. A picture of this is at the bottom of the post.
- The standard branch on Steam will get new bulids less frequently. When we do one of these builds, they're going to go through a much more rigourous test process than the Experimental branch builds.
We're not quite certain of what the build schedule for the standard branch will be at this point - it really will depend on how the Experimental branch goes, and weighing up the time taken to test things vs implement more fixes and additions - so we'll see how we go and ease in to it.
What this does mean is that we're more likely to push updates for large-ticket items quickly, for people to check out and give us feedback on. For example:
- Initial Spanish, Italian, Swedish and Danish support
- Fixes for the button icon replacement throughout the UI
- Changes to the level streaming so it's not as annoying running through/around town
Thanks to everybody who's help out with suggestion and bug information so far. Hopefully this will help us continue to make good progress, as well as make sure that the people who don't want to be on the bleeding edge maintain a stable experience (stable for Early Access at least!).
Happy to hear peoples' feedback.
Cheers
Linds