Hey all,
So - things have been a little slow the last month, as there have been a of holidays here in Australia around Easter. But we are still making good progress on some new features, so we thought we'd share some of these with you.
Some of the things we've been working on aren't very "visual" - but others should have a pretty large graphical impact on the game!
We're looking to do a new build to "experimental", once we implement the new Shop UI (which is basically the next task).
Some of the upcoming changes:
- SHOPS: Implemented the shadow, SSAO etc system in to the shops. More work to come here, with some lighting etc - but that needs to wait until after the new UI is implemented (note - textures for the shops haven't been upres'd yet).
- SHOPS: Implemented some more VO that was all set up in the original game, but never triggered (will leave it to you guys to find out what this is!).
- BOOMERANGS: 1st pass implementation of being able to select the Tier 1 boomerangs, even after you buy the Tier 2 versions. Still need to do some polish on this for the controls before we add it to a build. Also - we've changed it so the selection overlay toggles on/off; instead of you having to hold a button
- SAVE GAMES: Lots of "under the hood" work to allow us to add more things to the save games, so that we can implement some little bits and pieces; like a warp flower to get to the top of Sly's Spire, once you've done the jump puzzle once!
- MAPS: Added a trophy icon (that was in the original game but not hooked up due to time) to show which races have been won
We're probably looking at mid-May, for the next experimental build, depending on how well the implementation control improvements for the boomerang selection and the shop UI updates goes.
This isn't a complete list of what we've done... just a few titbits to whet the appetite! :)
Any questions, let us know!
Cheers
Linds