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Build r2675_v071 is now on EXPERIMENTAL

Hey all,

A new build is up on EXPERIMENTAL - mostly to fix the opal issue but there are some other changes.
The plan is to then push this build live to DEFAULT tomorrow - so long as nobody has any issues with it on EXPERIMENTAL that we need to resolve.

Changes in this build since the previous build:

ACHIEVEMENT

  • Fixed the achievement calculation for completing 44 missions to not include races

ART

  • Updated textures for Patchy boss fight, Pocket Fluffy boss fight, Buster the Nanobot boss fight and Boss Cass boss fight

AUDIO

  • Fixed the opal bag collection sound (and mission complete sound) to being a single play - was multiple sounds in original version due to memory limits, is now its own separate sound so we don't need the multiple play calls

CRASHES

  • Potential fix for a crash reported by a user - change ControlTextBox to use a PropRef to the activator prop, so that it doesn't hold references to unloaded props

GAMEPLAY

  • Fixed lock-on during Boss Cass fight
  • Added more effects to indicate damage during Boss Cass fight

GRAPHICS

  • Improved particle effects for Boss Cass fight

  • Made the Boss Cass lava attack more impressive.
  • Made Boss Cass' nanobites have a bigger explosion if you punch them and optimized their render.
  • Added new boomerang hit/deflect effects to let you know better if you have done any damage to the enemy

  • Fixed some shadow settings in the first level - was making shadow direction pop severely when you moved through the level.

    MISC

    • Fix for opal count from save games