Hey all,
We thought that it was about time for us to let you know some information on what's coming next.
Next build will be another EXPERIMENTAL branch build - probably somewhere near the end of next week, or the start of the week after.
In this next build:
WOW! WHAT IS THIS!
- Made cogs do something. I hope you've been collecting them...
GRAPHICS
- Fixes for shadow settings in various levels
- Added the Lens Flare on sunlight back in
- SSAO shaders now work with fog.
- Dynamic brightness now uses average brightness instead of max - so small flames don't make entire rooms dark, like on the Oil Rig
- Fix for issue with grass reflections was getting confused and drawing below-water grass in the reflection.
- Added some underwater effects
- Added a cheap brightener shader for when bloom is disabled, so the adaptive brightness still works on a minspec machine.
- Fix for endless bilby music, if you collected a bilby, then a cog.
- Fixes so that music will cross fade properly, going in and out of music regions or changing levels.
AUDIO
- Updated sounds for cart racing and some rangs, and general gameplay.
- Added voice overs to the cart racing, for the AI passing you, etc
- Fixes for environmental audio effects getting applied to music, and to the pause menu or main menu
INTERFACE
- Sped up shop icon scrolling
- New icons for Cart Racing level selection on the main menu
- Update race results UI - now uses the same as the frontend version (with the racer models).
- Rang count added to game info screen (seeing as it counts to the percent complete)
- Cart racing positions now display on the pause menu map.
- Fixed current lap number being incorrect on restart of race.
- Fixed 8th place appearing with "default" text if you finished in 1st to 3rd when playing races single player from inside chockers shops.
GAMEPLAY
- Added mission markers for Haunted Hassle
- Various camera fixes for stick points etc
- I wonder what this does?
- Added some more achievements. They'll have backwards compatibility :)
- Various additional fixes and tweaks to the cart racing AI and driving, from feedback as well as internal playtested. Needs to be well tested further before releasing to the non-EXPERIMENTAL branch.
- Further fixes to cart racing camera.
MISC
- Crash fixes
- Lots and lots of upres'd textures (lots more to come!)
We've got a few more things we need to clean up before doing some testing and getting the build out to EXPERIMENTAL. We hope you enjoy it, once we do!
Also - just a reminder again - once we're happy with the cart racing changes and push it to the default build, all the cart racing best times in your saves will be invalidated, and the leaderboards reset. That you've COMPLETED the races, will not be wiped.
Cheers
Linds