Hi all,
A new build for TY has been released.
Changes in this build:
- Further improvements to performance (large download will be required for this as we've done some texture processing)
- Hi-res rang texture, for the UI
- Fix to auto-sound-channel music ducking used for picking up collectables
- Fix for turkey sound not following the turkey (and other objects that move). This will have a large effect on sounds through the game as 3D sound was properly updating its position
- Tweak for the suck on the whirlwinds on Outback Safari
- Fix for graphics corruption when you pick up a new life
- Improvements for audio desync on the videos (note, video quality not improved yet and that of the out-of-sync isn't from playback, but in fact the original mastered audio/video sync)
- Fix for audio not pausing, when you pause the game during a cutscene
- Fix for minigame counter not alpha'ing properly when over particles (eg Walk in the Park minigame)
- Increased resolution of the Final Boss battle environment dome.
- Fixed bug where if you hit ESC/Back to exit game while a main menu option other than Exit Game was selected, accepting "Yes" would take you to that other menu option instead of exiting game.
- Fix for the Rex Marks The Spot minigame being visible while playing the main part of the level
- Fix for lighting and shadows in the Rex Marks The Spot minigame
- Fix for "frill speedboat battle" not ending correctly in Rex Marks The Spot
- Fix invisicrates - now make the chunks visible when it is destroyed
- Anthills (like those in Bull's Pen) and other alpha objects now get their shadow passes rendered if they are originally in the opaque layer.
- Moved the "corner" hud elements out to the edges of the 16:9 ortho size instead of the 4:3 size. - Health hud, bilby hud, opal hud, cog hud and their associated effects.
- Fixed idle rang change bug when using keyboard
- Updated a wide variety of SFX throughout the game to improve quality
- Added additional new Flamerang throw sounds
- Added additional new Zappyrang throw sounds
- Added missing "objective incremented" sounds for multiple levels
- Added TY gliding SFX
- Fix for a list of missing SFX (such as a lot of sounds from the last level, some cutscene sounds etc
- Tweaked the Bull roar SFX
- Invisible crate's "broken" invis particles should now render
- Rang omni lights shouldn't over-draw the scene with light, if shadows are off
- Additional crash logging implemented (Steam minidumps)
Please note that we have added extra debugging/logging information in to this build; to try to help us track down some of the crashes some people are experiencing.
Any problems, please let us know in the discussion forums and via [email protected].
Cheers
Linds