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TY - Next Steps

Hey all

We thought we'd have a small pre-Christmas update as to what we're up to, and what our next steps are.

In the last week (give or take!) since full release, we've been investigating issues that people have reported from playing the game. We've done several fixes, that we've made available to a few people to see whether it resolves the problems, and we'll be looking to doing a new patch to the game early in 2017.

Some of the current major line-item changes for the next patch are:

  • ANIMATION: Made the multiple claim animations for golden cogs/thundereggs etc work correctly again (still limited if the doomerang is equipped)
  • DEBUGGING: Added some logging to Autosave process
  • GRAPHICS: Made Two Up B-E-A-Utifiul
  • GRAPHICS: Fixed draw order issues with some of the portals
  • PERFORMANCE: Significantly improved CPU performance of "high" detail shadows (and to a lesser extent, "medium" detail level too)
  • PERFORMANCE: Tweaked high-detail shadow distance settings for Two Up and Rainbow Cliffs to decrease CPU use
  • PERFORMANCE: Significant improvement to memory use, which should help with both stability and framerate (due to fixes to continual small heap allocations that have been removed)
  • PERFORMANCE: Fixed memory leaks from music track change
  • PERFORMANCE: Fixed memory leaks from FMV video playback
  • SOUND: Fixed the TY respawning from the dunny sound

Other than that, we've not been doing all that much. A bit of clean up of some old rusty cars and some rubbish around the office to get it ready for 2017. Here's a photo for you!

If you want to keep up to date with more things that we're doing "around the office", such as this nice little 3D beauty - https://www.facebook.com/tythetasmaniantiger/posts/10154796081987270%3A0 - you really should follow us on Facebook at https://www.facebook.com/tythetasmaniantiger/.

Cheers!
Linds