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Build r652_v0.59 Released

Hi all,
A new build is up on Steam now.
This build has the following fixes.

NEW FEATURES

  • AUDIO: Added Groper fish swallow and spit sounds
  • AUDIO: Added burning sounds to the blocker logs, that block access into the further levels until you have the frostyrang
  • AUDIO: Added specific kaboom, multi and frosty throw sounds
  • GRAPHICS: Remove auto-center-on-mouse code... it now just remembers the window position and always use the primary display for fullscreen mode.
  • GRAPHICS: Add screen resolution selection to the UI, for full-screen
  • UI: Picture frame counts per level are now shown on the game info screen.
  • UPRES: New Elle and Turkey textures
  • UPRES: New Farlapp texture
  • UPRES: New Outback Safari Billboard textures
  • UPRES: Added some more beautification props to Rainbow Cliffs

BUG FIXES

  • AUDIO: Sound range and volume tweaks to a variety of sounds
  • AUDIO: Tweak to new Glide SFX
  • AUDIO: Fix for 3D positional audio not volume clamping correctly - you should be able to hear Ranger Ken in "Walk in the Park" over the waterslide sounds now!
  • CONTROLS: Remove mouse speed clamp so mouse moves at the rate you drag the mouse
  • CONTROLS: Fix mouse sensitivity so its 0.05 to 1.00 multiplier (0 is not useful)
  • CONTROLS: Fix RESET KEYBOARD CONFIG so it saves the config properly, when you use that UI option

  • GRAPHICS: Make fonts non-mip-mapped so they don't blur into each other at lower mipmap levels
  • GRAPHICS: Fixes so that shadows work properly on low-spec video cards (eg Intel 4000HD)
  • GRAPHICS: Fix animation cache to work per instance instead of per descriptor.
  • GRAPHICS: Fixed cpu skinning causes random objects to dissappear (ie some enemies invisible)
  • GRAPHICS: Fixed stretched banding on top of Rainbow Cliffs environment dome
  • MISC: Restructure to bootup to support no enumeration of sound device support for logging warnings