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Build r620_0.57 Released

Hi all,

A new build for TY has been released.
Changes in this build:

  • Further improvements to performance (large download will be required for this as we've done some texture processing)
  • Hi-res rang texture, for the UI
  • Fix to auto-sound-channel music ducking used for picking up collectables
  • Fix for turkey sound not following the turkey (and other objects that move). This will have a large effect on sounds through the game as 3D sound was properly updating its position
  • Tweak for the suck on the whirlwinds on Outback Safari
  • Fix for graphics corruption when you pick up a new life
  • Improvements for audio desync on the videos (note, video quality not improved yet and that of the out-of-sync isn't from playback, but in fact the original mastered audio/video sync)
  • Fix for audio not pausing, when you pause the game during a cutscene
  • Fix for minigame counter not alpha'ing properly when over particles (eg Walk in the Park minigame)
  • Increased resolution of the Final Boss battle environment dome.
  • Fixed bug where if you hit ESC/Back to exit game while a main menu option other than Exit Game was selected, accepting "Yes" would take you to that other menu option instead of exiting game.
  • Fix for the Rex Marks The Spot minigame being visible while playing the main part of the level
  • Fix for lighting and shadows in the Rex Marks The Spot minigame
  • Fix for "frill speedboat battle" not ending correctly in Rex Marks The Spot
  • Fix invisicrates - now make the chunks visible when it is destroyed
  • Anthills (like those in Bull's Pen) and other alpha objects now get their shadow passes rendered if they are originally in the opaque layer.
  • Moved the "corner" hud elements out to the edges of the 16:9 ortho size instead of the 4:3 size. - Health hud, bilby hud, opal hud, cog hud and their associated effects.
  • Fixed idle rang change bug when using keyboard
  • Updated a wide variety of SFX throughout the game to improve quality
  • Added additional new Flamerang throw sounds
  • Added additional new Zappyrang throw sounds
  • Added missing "objective incremented" sounds for multiple levels
  • Added TY gliding SFX
  • Fix for a list of missing SFX (such as a lot of sounds from the last level, some cutscene sounds etc
  • Tweaked the Bull roar SFX
  • Invisible crate's "broken" invis particles should now render
  • Rang omni lights shouldn't over-draw the scene with light, if shadows are off
  • Additional crash logging implemented (Steam minidumps)

Please note that we have added extra debugging/logging information in to this build; to try to help us track down some of the crashes some people are experiencing.

Any problems, please let us know in the discussion forums and via [email protected].
Cheers
Linds