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Update 0.5.4.6 traits, new content, and an engine update!

We've finally got around to adding traits. It wasn't difficult to add them but there are quite a few traits and we wanted to make sure that they would bring more depth into the game. Obviously writing out events and scenarios can be time consuming as well so we were waiting for a chance to do all this.

Now the game should be stable and without any serious bugs (including the missing faces). We hope these changes help make the Rock God Tycoon experience more enjoyable.

We are going to begin working towards song writing (the full featured version of it) next. Panos has already laid out most of the artwork and we've discussed it enough that I think it is realistic to expect work to begin on it soon.

Changelog Version 0.5.4.6

  • Trait system implemented
    • Substance abuser trait has a 15% chance (per member that has the trait) that a booked event will be cancelled due to the absence of that member
    • Egotistical event system implemented, can occur in place of a normal minor event

  • Game Maker: Studio updated from 1.99.425 to 1.99.525

    • Game is now large address aware, instead of 1.7GB memory cap, it now can use up to 3.5GB
    • Spine issues fixed, no more invisible faces! (hopefully)
    • Audio streaming no longer works as a result of the Game Maker: Studio update, all music streaming is cached on launch

  • Band info/Band hiring now will display information properly
  • Added 3 new cities, Pueblo, Rochester, Manchester
  • Game now starts in compatible vertex buffer mode to avoid issues with Intel integrated GPUs
  • Fixed potential issue with messages pausing the game due to the ID being incorrect
  • Added 2 new ego events
  • Added 2 new minor events

You do NOT have to start a new game to experiene these changes. Save files have been made compatible since the day of release. This will be continued for as long as possible.