An update, at last!
A lot of people have spoken up and discussed the lack of balance in certain areas of the game. We want to thank each of you for contributing to the development prcoess.
For those of you who have already played the game a fair bit, we recommend reading through the changelog below, travelling was broken up until now. It has been completely rebalanced and fixed to allow short travel without too much tension gain.
What about song writing?
We are still finalizing song writing. At this moment, we need a few more art assets and I need to clean up/polish some of the code. I think it is a fair estimate to say it should be in the next update, or the one following that one. At this moment, we are just trying to get back into the swing of things.
Changelog Version 0.5.6.8
New stuff
- Klepto event system implemented
- 2 new klepto events
- 4 new minor events
Bug fixes, Optimizations
- Fixed bug, character randomization wasn't calculating the price of clothing properly.
- Fixed issue, clicking the pause menu buttons before the menu finished transitioning caused a crash
- Fixed bug/design issue with hired band members, it has been disabled for hired bandmates but remains active for your character.
- Fixed bug, Van now travels at intended speed
- Fixed bug, clothing/instrument purchases are now cleared from memory when you quit a game
- Fixed bug, travelling now uses vehicles travel speed in equation properly
- Fixed bug, travelling without certain band members being hired would result in tension not being added to certain roles
- Fixed possible crash when saved game gets corrupted (in some rare cases)
- Cleaned up memory on exit in hopes of preventing game crash on exit (doesn't work but might help in future builds)
Balancing
- Balance changes have been made to travelling, 5% is the minimum for tension gain (used to be 20%), the amount of tension gained from travel is higher in general though,this all not counting the vehicles travel speed into the equation
- Travel times for vehicles have been modified, the "Car (Used)" is a lot slower now and all other vehicles will now be quite a bit faster
If you crash on exit, go to this folder location %localappdata%\CrashDumps and delete the files there. Each crash results in a 10mb dump file being generated which adds up fast. We are awaiting an engine update at the moment but we assume the next update will fix the crashing issue.
You do NOT have to start a new game to experiene these changes. Save files have been made compatible since the day of release. This will be continued for as long as possible.