New homes and new props
It has taken longer than expected but at last we present to you... Two new homes, and 12 new props! You'll have to check out the new props yourself in game under the Speakers tab in the prop shop. The new homes are unlocked through story progression which will happen naturally as you play the game. Make sure you don't slack off though because if you do, you might not be able to afford the rent!
Below is a picture of my band enjoying their new crib. Yes, my bands name is Ass.
[img=http://i.imgur.com/nInLSaZ.png]
Taking suggestions
We constantly go back to and read all of your suggestions. We ask that you post suggestions in the relevant section of the steam community hub. Commenting on someone elses thread is likely going to result in us missing it in the future. You have all been awesome so far and really have helped us improve this game. So once again, thank you to everybody who is a part of this community.
That annoying crash on exit
One of the main reasons I have spent today porting the game into the new engine is because of this crashing issue. I believe that this engine is a bit more stable than the one we've been using so we've crossed our fingers and are taking the dive. Of course we can't guarantee anything as we are tiny team and I (as the programmer) tend to do most of the playtesting so there is very little we can do to predict the future. However we got this far without too many horrible issues so you can probably trust us.
Changelog Version 0.5.7.2
- Map date fixed
- Fixed date system for all events
- Made changes to the prop placement system that may lead to some odd depth issues but due to the nature of the sprites being used, this can not be changed
- Removed empty pattern, Bass tempo 80, 2b (2)
- Shop image system for props has been changed to allow for larger sized props
- Rewrote prop shop to allow for more than 10 props to be displayed
- Added new prop type "speakers"
- Added 12 new props
- Game over loan from parents allows for a one time recovery if your financial balance falls below $0
- Recording studios now open under rehearsals by default instead of recording
- Having a album released would cause the money gain sound to play at the end of each day
- Completed contracts now have a checkmark shown above them
- Record deal contract showed the wrong date under "Current Date"
- Contracts that require songs to have a video clip also require that song to be recorded at a studio (this was originally intended but overlooked while being implemented)
- Contracts that allowed for you to play at multiple gigs as a requirement were not counting gigs completed
- Two new story events
- Two new homes
- Switched to Game Maker: Studio 2
As always make yourself heard and let us know what you think!
You do NOT have to start a new game to experiene these changes. Save files have been made compatible since the day of release. This will be continued for as long as possible.