Reducing the grind/difficulty
Update 1.2.0.0 resulted in an endless grind where money was barely obtainable. The game progression was slowed to nearly a stop and so we listened to what the community had to say about it. As a result of your experiences and voices we have made a number of balance changes. You should be able to progress a lot easier now and a few of the more harsh changes we made have been undone.
Polishing changes
The game now runs in borderless windowed mode which should be a lot less annoying for the majority of users (especially content creators). Additionally I spent about an hour re-writing all of the rectangle drawing in the game to use a more optimal solution that while visually is the same, should result in much better performance. You may also notice a new help icon in the hiring screen if you start a new game. This was added to help prevent new users from using all of their income on hiring initially which often leads to an instant game over.
Changelog 1.2.0.2
Balancing
- Busking income changed from $7-$10, to $10-$13
- Busking fan gain changed from 0-3 to 1-5
- Gig burnout gain rate reduced by 50%
- Reduced weed overdose gain by 25%
- Reduced city hype requirement from 25% of city population to 20%
- Overdose threshold raised by 20%
- Overdose chance reduced by 12.5%
Minor Changes
- Tooltip button added to hiring screen for first time hiring budget
- Optimized rectangle draws with custom rectangle drawing, difference should be noticeable for low-end users
- Changed windowed mode to borderless
Bug fixes
- Stripclub in Dover now has a background image
Live Development Roadmap
Seabass Twitter (programmer)
Panos's Twitter (artist)
Keep rockin' on! ːRockSignː