Greetings everyone! Our latest patch is just around the corner. As we gear up for the next part of our campaign story, let's make sure we're all on the same page.
Spoiler season has been a blast, but in case you missed it here are some of the exciting new features you can expect:
- We introduced Account Leveling to HEX! Now you can earn sweet rewards just by playing your favorite game modes.
- We are raising the level cap to 15, and over the past few weeks have covered just a few of the possibilities your new Cleric, Warrior, and Mage talents will unleash.
- We took a walk on the wild side with a brand-new Ranger class!
- We brought new life to your party and death to your enemies with our new Mercenary System!
- Tyler James painted a portrait of what it takes to have our art make a splash. And, Gnolls are pretty sweet too.
- Corey Burkhart walked us through what it takes to make a HEX Campaign Encounter.
- Dan Clark talked a yacht about our new campaign system - Boats! Get your pirate on in the Alachian Sea!
- Not to mention, we also covered a whole host of useful UI Upgrades and Improvements to Chapter I of our campaign.
- Finally, we introduced a way to play on your own schedule with Draft Gauntlets and improved the opening hand experience.
Clearly, there are more things to look forward to than there are fish in the sea. What’s your most anticipated feature? Make sure to let us know on the forums, and we will see you tomorrow in game!
