Patch v1.0.4.014
New Features: Chronicles of Entrath: Chapter II - The Alachian Sea
- Tame the wilds with our brand-new Ranger class
- New Tier 2 talents for Cleric, Mage, and Warrior classes
- Discover and employ Katsuhiro, Augustine, and the other mercenaries
- Campaign champions can now attain level 15
- All accounts now have two additional campaign character slots
- Introducing the Draft Gauntlet tournament format!
- Account Leveling is now available
- Winning games in the Campaign, Frost Ring Arena, Tournaments, and Ranked Ladder now reward experience
- Explore 4 brand new dungeons!
- There’s Gnoll place like Brutecrown Bluff
- Avoid the tentacles of Kraken’s Cove
- Solve the riddle of the glyphs in the Ruins of Kukatan
- Build-a-bot in the Great Machine Graveyard
- Visit new city locations!
- Traverse Wakuna and Naagaan
- The Necropolis is a sight to see
- Uncover buried treasure in 5 new Adventure Packs! Including over 200 new equips and over 90 PvE cards
- Introduced a new opening hand draw algorithm
Updates to Chronicles of Entrath: Chapter I – The Howling Plains
- A new location, the Whispering River, will take you to The Alachian Sea
- After you defeat Fort Romor or The Usurper a new quest will be awaiting for you in your faction's city
- Adventure Pack 1 has been renamed to Howling Plains Pack
- Dungeon locations and icons are now in the third dimension
- The Howling Plains map has been retextured
- Quest indicator icons have been redesigned
- Zoom functionality added to the map
- The Entrath globe has been re-positioned (on the character select screen)
- Earn 25% more gold during a win-streak in a dungeon run
- Dungeon lives have been removed
- Talents that reference dungeon lives have been redesigned:
- A Taste for Finer Things now reads: “At the start of the game, all your legendaries in all zones get cost -1.
- Fortitude now reads: “Troops you control have +1 [DEF] during dungeon boss encounters”
- Greater Agenda now reads: You have +1 talent point”
- Fearless now reads: “Dungeons: Your starting and maximum hand size are increased by 1. And you always go first on dungeon boss encounters”
- Expendable Lives now reads: “A random troop in your opening hand gets “1-Shot: Deathcry - Put this into play.”
- Overwhelm now reads: “You start the game with a random 1 cost Shin’hare in play, if you won your last dungeon encounter this dungeon run.”
- Ruthlessly Efficient now reads: “Dungeons: you begin the game with two charges if you won the last encounter in this dungeon.”
- Some encounters have been revised
- Reduced the difficulty of Sister Midnight and Chained Goliath
- Reduced the difficulty of the right side path for the Wormoid’s
- Reduced the difficulty of encounters north of the blockade
- Removed the card Ignite from the first battle in Devonshire Keep
- Some AI champions passive/charge powers have been changed
- Brink Ridge - Blockade
- Charge power no longer hits champions, is now exclusive to troops
- Passive is now a One-Shot that summons two Dragon Guards rather than triggering every turn
- Northeast Desert - Firebreathing Wormoid
- Charge power now costs 4 rather than 3.
- East Desert - Crazed Wormoid
- Charge power now costs 3 rather than 2.
- Tranquil Dream
- The dream animals will now only give players cards they meet the threshold requirements to play
- Some class talents/attributes have been modified
- Mage class starting health has been increased to 17
- Some cards from The Howling plains have been reworked
- Flask of Holy Water can now void troops with the trait “Spirit”
- Soul Vessel now has the troop trait “Construct”
- Some equipment have been reworked
- Gauntlets of the Tireless Watch was changed so that Protectorate Defender can no longer destroy itself
- Removed “repeat this process” from Warparty Guide’s equipment, Guiding Headcover
- New conversations have been added to a few encounters:
- Finanif in The Usurper dungeon
- Chained Goliath in the Smoldering Dead dungeon
- Sister Midnight in the Tranquil Dream dungeon
- The Hag Sorceress encounter
- The Wormoid Queen encounter
General:
- The pack opening interface has been improved
- Added many new hints, including new hints to help explain Account Leveling and Mercenaries
- You can now right-click a Mercenary to discover its powers
- Modified the Champion section of the Campaign Collection Manager to accommodate the inclusion of Mercenaries
- Updated the patcher image
- Updated the login page image
- The “Cheapest Only” filter is now selected by default in the Auction House
- Equipment and Mercenaries can now be found in the auction house by searching with game text
- A button has been added to the champion selection screen to toggle on and off champion powers
- Challenge Player prompt no longer appears behind chat windows
- Updated game text on cards to include Deploy and Deathcry as keywords and Summon as an action word
- Deploy – replaces the text, “When this enters play”
- Deathcry – replaces the text, “When this dies”
- Summon – replaces the text, “Create and put into play”
Tournaments:
- Draft Gauntlet has replaced Competitive Draft tournaments
- Draft a deck and play up to 3 matches, anytime at your leisure
- Tournament entry tickets are now color-coded corresponding by tournament type
- Rewards panel now displays while in the tournament lobby
Bug Fixes:
- Champions no longer display champion power text for effects that occur before the start of the game
- Mightsinger of Ages no longer loses buffs when switching controllers
- Continuous effects now work correctly with copies
- Cards that are put into a deck after being interrupted should no longer improperly display as face-up and covering the deck
- Scheme can now correctly copy created cards
- Cards now correctly visually return to play from the void
- Troops created by Wormoid Queen now work correctly
