By getting involved in the new FPV drone racing sport we stumbled into a world where people are using hundreds of different remote and computer setups. Supporting as many remotes and controllers has been a big focus and challenge to us. Improving our calibration tool has been a priority item for the last couple of weeks.
Today we are happy to release a big upgrade to our calibration tool, the update should be available on Steam.
Let us know what you think!
CHANGELIST
Added a completely reworked controller setup workflow. You can now either choose from a number of built-in or installed controller presets, or create your own with a handy wizard. To create a new controller preset, you can either try having the game detect your input axes, or do a manual setup for full control. You can share your controller presets with other players, similar to how you share races and tracks. This should help us support as many controllers as possible!
The Hangar C03 is environment is now properly accessible in the Track Builder.
Names of Tracks and Races can now include several other non-numerical characters. Names such as “LuGus’s Stupendous Race Extravaganza – Mark 2″ are now possible.
The value “filename” in Track and Race files is now always enforced to be the same as the actual filename. This means editing this value outside of the game is now useless, but that should be far less of a problem given the more lenient filename restrictions mentioned above.
Minor flight behaviour tweaks: slightly increased fall speed at low throttle.
The Race Editor now has zoom buttons.
Fixed collision on the party tent track item.
Added a legend to the Race Editor.
You can now add several Race Spawn Points in the Track Builder. For the time being, you can select one of these to be the spawn point of your Race in the Race Editor. In a future update, you will also be able to select your spawn point in Free Flight mode. Please note: the animation still starts at the original position for now.
Fixed a potential big memory usage spike in the Track Builder.