https://www.youtube.com/watch?v=sxh5Q66kwkc
How was Stronghold taken beyond the history books into the realm of magic and fantasy? What was it like designing a medieval strategy game where units could climb or even fly straight over castle walls? Why does the ice dwarf bare an uncanny resemblance to Diego Maradona? Find out the answers to all these questions and more in our latest entry in the ‘Making of Stronghold’ series!
Producer Paul and Lead Designer Simon Bradbury guide us through their anecdotes and insights from development of what is arguably our most experimental Stronghold to date. Find out more about the game’s inception, combat, units and unique production challenges as our developers look back on the 2006 title. Watch all the way through for new information about the game’s development, sequel speculation and even new information about our next Stronghold game!