Welcome, lords and ladies of KINGDOMS!
0.453
As you know last week i made some performance improvements for end-game stage - optimized the game when threre are max settlers on the map. So i thought that we could try to increase settlers max number a bit - now it's 4000. We'll see how it works and how new max number affects performance of end-game. That's the case when your feedback is very important - so feel free to share it in the community - is it playable with 4000 or not? If yes, we'll try 5000:)
Also i've made some work with war camps: "Send troops" button" is now working and your soldiers (exept city guards) are marching to gathering spot; also i've fixed some issues with war camp icons on the map, that didn't work as needed sometimes. Plus i've fixed non-working diplomacy buttons, that was caused by previous update, now they work as needed again. The rest fixes are below (the list is quite large today):
BUGFIXING
- Fixed issue when quest giver icon was still visible when reaching destination;
- Info about guards number was added to diplomact window;
- Fixed issue when general wasn't count as part of the army on diplomacy screen;
- Now player can't hire more soldiers than commanders perk require, guards number is still unlimited;
- Max army size, that depends on commander perks were tewaked - 20, 40, 75, 105;
- Now player can have army up to 10, even without basic commanding perk;
- When generating places for soldiers in war camp it rotates random in order to find best spot;
- Fixed issue when positions for soldiers in war camp were calculated incorrect;
- Fixed issue when some icons on the map could be duplicated;
- When reaching warcamp smoke disappears and pop-up message appears;
- Fixing issue when AI wall wasn't calculated correctly sometimes at world generation - now AI sets a wall when 6 houses are build making walls not so massive right at start;
- Fixed issue when war camp icon was shown on non-diplomacy map, making finding camps by smokes kinda pointless;
- Some changes were made in AI and settlements scropts in order to increase performance;
- Fixed issue when text on some buttons was calculated incorrect sometimes;
- Fixed issue when "Diplomacy" button didn't react on presssing sometimes;
- Fixed issue when war camp icon could be duplicated when using diplomacy map;
- Fixed issue when warcamp smoke wasn't deleted properly after save/load;
- Fixed issue when warcamp icon was created instead of settlement icon when using diplomacy map in player's settlement;
- Calculation of a pandom point for AI after landing was changed in order to make AI spreading across the island a litle smoother;
- "Join" distance for settlers were decreased to 300m in order to make smoother AI spreading across the island;
- Fixed issue when war-camp smoke object was attached as child to wrong settlement;
- Army now can be withdraw back to settlement after sending to warcamp;
- "Send army" button is now context - its function now depends on current army status;
- Fixed issue when AI didn't leave his or her serivce in the army when chaging social role using message board;
- Fixed issue when changing war camp position army send button wasn't calculated properly;
- AI pathfinding script was changed a bit in order to make local avoidance more accurate;
- Fixed issue when AI stood still after withdrawing from war camp;
- Fixed issue when taken settlement after killing a leader wasn't properly added to players kingdom (new game required, if you have conquered settlements);
- Now it's impossible to send army to war camp without having it set;
- Fixed issue when wall in settlement where player spawns in Populated mode was calculated incorrect sometimes;
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd
