Welcome, lords and ladies of KINGDOMS!
0.445
Another friday - another pack of bugfixing! But before you'll check the list, i want to get your attention and point at one small, but very important addition that (i'm sure) will please many players with low-end PCs. As you know, Kingdoms was moved to new version on the engine this spring, that includes new vegetation calculation - trees, grass and stuff. Game looks much nicer after that, but all previous distance settings weren't working as needed - grass and trees disances. So this update will finally fix it - hope that changing these setting will make playing Kingdoms for some of you much more smooth, enjoyable and stable, than before! And yeah, i finally fixed this stubborn horse - that was more tricky than i thought:) Now, to other fixes:
PS. Thanks a lot for reporting!
BUGFIXING
- Fixed issue when swords parameters were calculated incorect when changing one sword to another in inventory;
- Fixed issue when ship couldn't calculate AI landing properly sometimes, causing stop of islang population grow;
- Fixed issue when horse wouldn't appear near by when player whistle;
- Fixed issue when AI could half sunk into terrain when playing static animation;
- Pathfinding script was tweaked a little in order to increase performance;
- Fixed issue when battle music continued playing even if enemy was far away;
- Fixed issue in AI script that caused infinite loading sometimes;
- Fixed issue when item could wansh from inventory when equipping a sword;
- Pop-up message added when player tried to save game when dead;
- Trees distance and geass distance sliders in options menu were fixed;
- Fixed issue when player teleported to last visited ruins when loading save (new game required!);
- Pop-up message added when player tried to use storage of another settler;
- Fixed issue when UI showed garden when using a mill;
- Fixed issue when AI body stayed visible at very large distances, causing FPS drops;
- Onions collider size were changed a bit in order to make gathering easier;
- Trees colliders width were decreased a bit on order to fix various pathfinding issues;
IMPORTANT
1) Please, feel free to use built-in bug reporter - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, i try to make save compability for every new version of the game, but can't guarantee it all the time.
Thanks for your support, see you very soon!
Cyfieithydd
