0.3.0 - Update 2 - Economy and Trade is now out.
NEW: 2 crop types, Cabbage and Melon.
NEW: Economy system. With Traders.
NEW: Resource Gold.
NEW: Building Gold Mine.
NEW: Trading Post.
UPDATED: Research Tree.
CHANGED: Planting now requires seeds.
QOL: When something is fully grown on a farm or treeplot a colonist is automatically assigned to gather.
QOL: UI Scaling has been added to the settings menu.
QOL: Tooltips now have tooltips if you click a slot on a tooltip.
QOL: Camera zoom changes.
MINOR:
ADDED: Additional objectives.
NEW: Discord link in main menu and on feedback and bug report form.
FIXED: Spelling mistake on Iron mine description.
FIXED: Coal and Iron mine names when placed on respective field.
FIXED: Misconfigured objectives.
FIXED: Various other things. Such as you had to double click for colonists to move sometimes.
CHANGED: Farmplot model.
CHANGED: Changed some UI graphics.
CHANGED: Descriptions on a few things.
NOTES:
Seeds are obtained trough gathering those specific resources or bought trough the trader.
Saves should be compatible. If not let me know.
Also other news about the next update:
I just started working on the next update 0.4 and i cannot say what the update will contain in terms of features. But i will do a bunch of overhauls on a bunch of models like Buildings, Gatherables and such. And some animation refinement. I have a feeling it will be quite a major update but yeah this one will take a good amount of time.
Follow the devlogs i will be posting for more.
Enjoy this update and have fun.
- News and updates
- Voxelony
- 0.3.0 - Update 2 - Economy and Trade | Patch Notes
Source: Steam Community (opens in a new tab)
