0.3.0 is now out on the beta-breach.
This is a work in progress version of this update so it's still missing features.
The new UI Scaling is a bit weird will be mostly fixed on the live release of 0.3.
The final version is coming out next week.
PATCH NOTES:
NEW: Economy system. With Traders.
NEW: Resource Gold.
NEW: Building Gold Mine.
NEW: Trading Post.
UPDATED: Research Tree.
CHANGED: Planting now requires seeds.
QOL: When something is fully grown on a farm or treeplot a colonist is automatically assigned to gather. (0.2.2).
QOL: UI Scaling has been added to the settings menu.
MINOR:
ADDED: Additional objectives.
NEW: Discord link in main menu and on feedback and bug report.
FIXED: Spelling mistake on Iron mine description.
FIXED: Coal and Iron mine names when placed on respective field.
FIXED: Misconfigured objectives.
CHANGED: Farmplot model.
CHANGED: Changed some UI graphics.
CHANGED: Descriptions on a few things.
NOTES:
Seeds are obtained trough gathering those specific resources or bought trough the trader.
- News and updates
- Voxelony
- 0.3.0 is out on the beta branch.
Source: Steam Community (opens in a new tab)
