Patch Notes – Devlog #20
I Thalassa – The New World
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[]Gamepad & Input
- Cleaner item debris classification and naming conventions
- Optimized sensor camera lighting
- Sensor system improvements with enhanced detection feedback
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[]Full virtual gamepad cursor system for menus and inventory
[]Improved camera input handling for gamepad-driven UI navigation
[]Cursor manager system refactor with debug mode fixes
[]Ship input system fully separated from character controls
[]Smoother and slower camera movement for improved comfort
[]Gameplay
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[]New bodyguards acquisition system with notification support
[]Bodyguards formation UI with tactical positioning controls
[]Improved ship station requirement logic
[]Performance & Optimization
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[]Power-ups visual and runtime performance overhaul
[]Static object optimization using frustum culling
[]Scene persistence code refactored for better readability and maintainability
[]Audio & VFX
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[]Booster power-up fixed with spatial audio integration
[]New animal interaction sound effects
[]Enhanced rock formation VFX with LOD fade system
[]UI & Systems
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[]Main menu playtester warning system added
As always, feedback is welcome. Thanks for playing and testing I Thalassa – The New World.
