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Zombasite patch 1.009

This patch makes the clans more unique, improves the mini/world maps, improves the UI, and fixes a bunch of other minor issues.

1.009 change list:

  • improved minimap & world map so that they are both much more smooth (less pixelated)
  • changed miniMapZoom default to 16 and update old configs if at old default value (lets you see more on minimap)
  • Fang clan now ask for more sabotage
  • Collectors now ask for more Ancient Artifact deliveries
  • Heart of Gold now ask for more gift deliveries
  • Eternal Darkness now specializes in sending assassins and starting plagues against enemies
  • Demon Spears now specializes in starting uprisings against enemies
  • Inferno now specializes in starting sieges against enemies
  • Fang now specializes in sending poison assassins against enemies
  • The Scourge now specializes in sending town attacks against enemies
  • Dragon Claw now specializes in starting machine quests against enemies
  • Eviscerators now specializes in starting wars against enemies
  • Little Titans now specializes in sending scouts against enemies
  • Order of the Moon now specializes in sending bounty hunters against enemies
  • Reptilian Terror now specializes in sending poison assassins and starting machine quests against enemies
  • The Enlightened are now much more likely to try peace talks
  • Nemesis clan is now much more likely to pay to kill enemy clan recruits
  • fixed fast projectiles sometimes going through target without hitting it
  • fixed parasite mutations affecting zombies instead of parasites
  • levels now stop respawning when all quests have been solved in an area
  • now on level name highlights tells you whether or not a level is active (still respawns monsters) or not
  • made bounty hunters change levels much more often
  • no longer try to put clans into fake edge areas occasionally
  • more vendors spawn in the world now
  • now can have 10 more entertainers that are productive
  • increased guard drop chance from 0.0075 to 0.01
  • fixed totem guards auras not working correctly
  • fixed another problem with some guard types not spawning
  • fixed war quests that aren't given to another clan not starting correctly
  • changed clan quests they start to improve themselves from only when low on quests to a random chance any time
  • raising skeletons on higher rarity dead monster increases chance of higher rarity skeleton (Sharjin)
  • fixed bosses sometimes retreating to areas not accessible by the player (cfiend)
  • Earth Mastery now improves Quake Strike skill
  • assassins and scouts can no longer kidnap unless they have breached the town walls
  • assassins and town attacks can no longer poison NPCs unless they have breached the town walls
  • Alchemist renegades now have much higher chance of using potion, elixir, and resistance potions
  • fixed relic losing its level when uncursed (Dorok)
  • added individual loot option for multiplayer (Varkon)
  • disable party member dialog option now applies to your pets (Destro*)
  • changed list item selected color from red to gold to be less confusing (Obviously Unsound)
  • slider notch now changes color when highlighted and when being used
  • slider background now changes color when highlighted
  • scroll bar now changes color when highlighted and when being used
  • now when drop down box is highlighted or open, outline with seperator
  • check boxes now changes color when highlighted
  • tabs now change color when highlighted
  • changed "Load Existing Area" to "Load Current Area"
  • changed save version to 203
  • enter now works on delete character confirmation UI
  • enter now works on delete area confirmation UI
  • changed mace skill icon so 1 handed and 2 handed skills looked different
  • no longer spawn soulstone if playing a hardcore character
  • fixed scrolling not working on parts of select character UI
  • entities no longer turn if killed
  • increased fog chance in rain from 0.2 to 0.35
  • fixed some braziers in Bottomless Dungeon not being usable
  • force move no longer works when console is up
  • can now mod the chance of having a Nemesis
  • world can now specify monsters always wander
  • world can now specify monsters are always active
  • can now make dungeons have another dungeon underneath
  • world can now change the max number of dungeons per level
  • now a nemesis chance of 0.0 will turn off archnemesis also
  • can now have random beginning quests specified by world
  • scout location quests can now be completed without accepting them
  • can now make entities fade out when in way - InWayMinFade in entity definition
  • now do can see through stuff on dungeon/cave entrances and dungeon stairs
  • fixed bulletin board, crafting station, and teleport not always spawning in a valid position (other objects in way)
  • moved quests started from Zombie Threat to database so can be modded
  • item effects will now show on monsters & NPCs
  • now save/load all items for monsters
  • can now give a monster a base item / base magic modifier combo - so can give a monster something like a poison sword
  • can now turn off random world modifiers in world database
  • moved clan armory slot on npc equipment screen for new focus stuff coming in expansion
  • changed PROTOCOL_VERSION to 61
  • now show guards on npc locations map
  • fixed killCovenantMembers not killing all of the guards
  • added SpawnGuardItem cheat
  • added page down/page up to editor to change blocks
  • now level blip in towns shows at center of town
  • forced clan levels to load before spawning their objects
  • changed item common/uncommon colors to be slightly different
  • changed item rare/very rare colors to be slightly different
  • now will get a quest to recharge your teleport stone soon after you use it
  • fixed clan raiders sometimes starting fires in a different area (cfiend)
  • fixed zombie uprisings and town attack stats not working correctly when quest is not accepted (cfiend)
  • fixed modding ItemNormalRandomMagicModifiers above 0 breaking items like potions and food (Destro*)
  • replaced light intensity with combat experience on character screen since more important (Destro*)
  • now all potions and elixirs show version number (Destro*)
  • fixed NPC name in some rescue dialog text (Dorok)
  • pets no longer follow leader if that leader has been kidnapped (Dorok)