This patch makes the clans more unique, improves the mini/world maps, improves the UI, and fixes a bunch of other minor issues.
1.009 change list:
- improved minimap & world map so that they are both much more smooth (less pixelated)
- changed miniMapZoom default to 16 and update old configs if at old default value (lets you see more on minimap)
- Fang clan now ask for more sabotage
- Collectors now ask for more Ancient Artifact deliveries
- Heart of Gold now ask for more gift deliveries
- Eternal Darkness now specializes in sending assassins and starting plagues against enemies
- Demon Spears now specializes in starting uprisings against enemies
- Inferno now specializes in starting sieges against enemies
- Fang now specializes in sending poison assassins against enemies
- The Scourge now specializes in sending town attacks against enemies
- Dragon Claw now specializes in starting machine quests against enemies
- Eviscerators now specializes in starting wars against enemies
- Little Titans now specializes in sending scouts against enemies
- Order of the Moon now specializes in sending bounty hunters against enemies
- Reptilian Terror now specializes in sending poison assassins and starting machine quests against enemies
- The Enlightened are now much more likely to try peace talks
- Nemesis clan is now much more likely to pay to kill enemy clan recruits
- fixed fast projectiles sometimes going through target without hitting it
- fixed parasite mutations affecting zombies instead of parasites
- levels now stop respawning when all quests have been solved in an area
- now on level name highlights tells you whether or not a level is active (still respawns monsters) or not
- made bounty hunters change levels much more often
- no longer try to put clans into fake edge areas occasionally
- more vendors spawn in the world now
- now can have 10 more entertainers that are productive
- increased guard drop chance from 0.0075 to 0.01
- fixed totem guards auras not working correctly
- fixed another problem with some guard types not spawning
- fixed war quests that aren't given to another clan not starting correctly
- changed clan quests they start to improve themselves from only when low on quests to a random chance any time
- raising skeletons on higher rarity dead monster increases chance of higher rarity skeleton (Sharjin)
- fixed bosses sometimes retreating to areas not accessible by the player (cfiend)
- Earth Mastery now improves Quake Strike skill
- assassins and scouts can no longer kidnap unless they have breached the town walls
- assassins and town attacks can no longer poison NPCs unless they have breached the town walls
- Alchemist renegades now have much higher chance of using potion, elixir, and resistance potions
- fixed relic losing its level when uncursed (Dorok)
- added individual loot option for multiplayer (Varkon)
- disable party member dialog option now applies to your pets (Destro*)
- changed list item selected color from red to gold to be less confusing (Obviously Unsound)
- slider notch now changes color when highlighted and when being used
- slider background now changes color when highlighted
- scroll bar now changes color when highlighted and when being used
- now when drop down box is highlighted or open, outline with seperator
- check boxes now changes color when highlighted
- tabs now change color when highlighted
- changed "Load Existing Area" to "Load Current Area"
- changed save version to 203
- enter now works on delete character confirmation UI
- enter now works on delete area confirmation UI
- changed mace skill icon so 1 handed and 2 handed skills looked different
- no longer spawn soulstone if playing a hardcore character
- fixed scrolling not working on parts of select character UI
- entities no longer turn if killed
- increased fog chance in rain from 0.2 to 0.35
- fixed some braziers in Bottomless Dungeon not being usable
- force move no longer works when console is up
- can now mod the chance of having a Nemesis
- world can now specify monsters always wander
- world can now specify monsters are always active
- can now make dungeons have another dungeon underneath
- world can now change the max number of dungeons per level
- now a nemesis chance of 0.0 will turn off archnemesis also
- can now have random beginning quests specified by world
- scout location quests can now be completed without accepting them
- can now make entities fade out when in way - InWayMinFade in entity definition
- now do can see through stuff on dungeon/cave entrances and dungeon stairs
- fixed bulletin board, crafting station, and teleport not always spawning in a valid position (other objects in way)
- moved quests started from Zombie Threat to database so can be modded
- item effects will now show on monsters & NPCs
- now save/load all items for monsters
- can now give a monster a base item / base magic modifier combo - so can give a monster something like a poison sword
- can now turn off random world modifiers in world database
- moved clan armory slot on npc equipment screen for new focus stuff coming in expansion
- changed PROTOCOL_VERSION to 61
- now show guards on npc locations map
- fixed killCovenantMembers not killing all of the guards
- added SpawnGuardItem cheat
- added page down/page up to editor to change blocks
- now level blip in towns shows at center of town
- forced clan levels to load before spawning their objects
- changed item common/uncommon colors to be slightly different
- changed item rare/very rare colors to be slightly different
- now will get a quest to recharge your teleport stone soon after you use it
- fixed clan raiders sometimes starting fires in a different area (cfiend)
- fixed zombie uprisings and town attack stats not working correctly when quest is not accepted (cfiend)
- fixed modding ItemNormalRandomMagicModifiers above 0 breaking items like potions and food (Destro*)
- replaced light intensity with combat experience on character screen since more important (Destro*)
- now all potions and elixirs show version number (Destro*)
- fixed NPC name in some rescue dialog text (Dorok)
- pets no longer follow leader if that leader has been kidnapped (Dorok)