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Zombasite patch 0.907

This patch adds the Death Knight class, adds shared adventures with other clans, improves connecting to multiplayer games, and fixes a bunch of other minor issues.

0.907 change list:

  • fully added Death Knight playable class
  • now make sure to not spawn broken doors
  • fixed long teleporters teleporting player to empty border areas (Tuidjy/Dyskord)
  • added adventure with other clan trade option
  • fixed lurkers staying hidden
  • network system is now smarter about not flooding the network when messages are bigger than 1 fragment
  • added Soul Harvest skill
  • added Feeding Strike skill
  • added Defy Death skill
  • added Zombie Expert skill
  • added Death Mark skill
  • tripled attack per dex for Reaper
  • turned Death Knight subclasses back on for random hybrids
  • can now pick Death Knight subclasses
  • added death knight NPCs
  • summoned Screes ran much less often (Dyskord)
  • now the stand still for skills, releases the player 2 frames early
  • fixed a possible infinite loop in Actor::goInsane
  • fixed trades getting mixed up and not able to accept/reject in multiplayer games (TnuocEht)
  • now if adventuring with 2 clans at once it increases the relations between the other 2 clans
  • moved the clan healthstone to a more central location that usually has stuff cluttered around it
  • fixed Blood Magic not working in some cases (Dribix)
  • now give hunting, foraging, fishing, and trapping percents for each area on hunting screen
  • now give health & mana potion foraging percents for each area on foraging screen
  • now a clan will stop their raid if they are being raided and have no clan members in their town (erikem)
  • fixed a possible crash in World::getObjectHandle
  • added show/hide bags button to NPC equipment screen
  • improved explosions on zombie hulk death (ScrObot)
  • towers can no longer be poisoned, stunned, get life stolen, or get deep wounds (Tuidjy)
  • increased Shield Bash StrengthTime from 4.0 to 5.0 (have to put less points in to keep it up to par) (Throwback)
  • now show monster level on gate list, hunting area list, and forage area list (Forevener)
  • fixed monsters in town levels that don't have a clan in them always being active
  • should no longer get clan under attack warnings when it is just a fight between clan members (ScrObot)
  • now gate list menu goes away immediately once using it (ScrObot)
  • added % to food sense line on hunter's Cooking skill (ScrObot)
  • added description to Blood Magic status effect
  • changed a few reject texts (Caal)
  • removed some text that still mentioned higher food prices (ScrObot)