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Zombasite patch 0.922

This patch adds zombie threat bar, makes level modifiers and quests more distinct, improves nemesis stuff, makes NPC created items better, and fixes a bunch of other minor issues.

0.922 change list:

  • now as zombies kill and zombie problems remain the zombie threat builds up until there is a new uprising or town attack
  • fixed a crash in Game::covenantDestroyed (Varkon)
  • made networking much smarter about fragment delay time (Forevener)
  • doubled most level modifiers so they impact the world more
  • increased new events from specific types of unique monsters and renegades (things like fire masters and witches)
  • now nemesis and arch-nemesis have a special icon over their heads, on selected entity UI, on taunt screen, and on quest screens
  • nemesis and arch-nemesis (if in region) are now higher priority
  • nemesis and arch-nemesis now have faster event time (they cause more trouble)
  • nemesis and arch-nemesis can now start more than 1 problem at a time
  • now try to make sure first nemesis is towards the high end of possible levels for that world
  • now add nemesis & arch-nemesis text to child quest announcements
  • nemesis and arch-nemesis now potentially start with some child quests
  • nemesis and arch-nemesis can now gain extra allies over time
  • nemesis and arch-nemesis are now much tougher
  • quests from NPCs for materials to create items are now much more rare but will create better items
  • now NPCs create items less but they are better quality
  • lures now have a minute timer and no longer save
  • NPCs now have a higher chance of being infected
  • now know NPC's first personality trait right away
  • now start with some extra zombie uprisings
  • Soul Harvest is now an active skill (Crisses)
  • Soul Harvest no longer gives a bonus without a dead body, now the time increases each skill level, and is quicker
  • improved clan bonus icons
  • improved crafting icons
  • added rest of character options to key on select character screen (Sharpoint)
  • fixed not saving party member indexes correctly any more (Caal)
  • decreased chance of personal delivery quests
  • increased health of quest altars
  • avatars now match the correct altars
  • now check to make sure clan sabotage quests are for clans they have met
  • made it a bit easier to get a new nemesis
  • decreased clan compliment chances
  • now play teleport sound when avatar leaves
  • monsters should no longer be able to teleport into fake levels (Caal)
  • changed PROTOCOL_VERSION to 42
  • fixed another spawn quest variant issue
  • made weather lightning strikes a little more vertical
  • put NPC created item message back to event text (now that it is more rare)
  • Text widgets now default to using text backdrop
  • made nemesis icons bigger and moved them to a better position
  • fixed a couple problems with monsters picking up and using items and leading to lots of messages (ErysLance/kouhei)
  • changed stalkers to use Scree music (instead of Shadow)
  • increased some of the monster music intensity multipliers
  • now show item better hint on guards, doors, and relics
  • fastest settings & highest quality options now change shadows quality
  • now get Left click to use hint on pedestals
  • improved plan to attack quest text
  • fixed missing translation QuestDestroyedGodAltar
  • fixed machine text still having in the dungeon text (Crisses)
  • pedestals now have a label
  • simplified town object labels a little so less cluttered