This patch adds zombie threat bar, makes level modifiers and quests more distinct, improves nemesis stuff, makes NPC created items better, and fixes a bunch of other minor issues.
0.922 change list:
- now as zombies kill and zombie problems remain the zombie threat builds up until there is a new uprising or town attack
- fixed a crash in Game::covenantDestroyed (Varkon)
- made networking much smarter about fragment delay time (Forevener)
- doubled most level modifiers so they impact the world more
- increased new events from specific types of unique monsters and renegades (things like fire masters and witches)
- now nemesis and arch-nemesis have a special icon over their heads, on selected entity UI, on taunt screen, and on quest screens
- nemesis and arch-nemesis (if in region) are now higher priority
- nemesis and arch-nemesis now have faster event time (they cause more trouble)
- nemesis and arch-nemesis can now start more than 1 problem at a time
- now try to make sure first nemesis is towards the high end of possible levels for that world
- now add nemesis & arch-nemesis text to child quest announcements
- nemesis and arch-nemesis now potentially start with some child quests
- nemesis and arch-nemesis can now gain extra allies over time
- nemesis and arch-nemesis are now much tougher
- quests from NPCs for materials to create items are now much more rare but will create better items
- now NPCs create items less but they are better quality
- lures now have a minute timer and no longer save
- NPCs now have a higher chance of being infected
- now know NPC's first personality trait right away
- now start with some extra zombie uprisings
- Soul Harvest is now an active skill (Crisses)
- Soul Harvest no longer gives a bonus without a dead body, now the time increases each skill level, and is quicker
- improved clan bonus icons
- improved crafting icons
- added rest of character options to key on select character screen (Sharpoint)
- fixed not saving party member indexes correctly any more (Caal)
- decreased chance of personal delivery quests
- increased health of quest altars
- avatars now match the correct altars
- now check to make sure clan sabotage quests are for clans they have met
- made it a bit easier to get a new nemesis
- decreased clan compliment chances
- now play teleport sound when avatar leaves
- monsters should no longer be able to teleport into fake levels (Caal)
- changed PROTOCOL_VERSION to 42
- fixed another spawn quest variant issue
- made weather lightning strikes a little more vertical
- put NPC created item message back to event text (now that it is more rare)
- Text widgets now default to using text backdrop
- made nemesis icons bigger and moved them to a better position
- fixed a couple problems with monsters picking up and using items and leading to lots of messages (ErysLance/kouhei)
- changed stalkers to use Scree music (instead of Shadow)
- increased some of the monster music intensity multipliers
- now show item better hint on guards, doors, and relics
- fastest settings & highest quality options now change shadows quality
- now get Left click to use hint on pedestals
- improved plan to attack quest text
- fixed missing translation QuestDestroyedGodAltar
- fixed machine text still having in the dungeon text (Crisses)
- pedestals now have a label
- simplified town object labels a little so less cluttered