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Zombasite patch 0.923

This patch mostly just fixes a lot of medium to small issues.

0.923 change list:

  • fixed nemesis sometimes being too low level
  • fixed some problems with getting NPC quests in loner mode (Caal)
  • fixed zombie scree not unhiding correctly
  • can no longer pick a quest that can't start other quests for your nemesis
  • can no longer pick a quest that can randomly end for your nemesis
  • now some quests (necro/lich) can add to zombie threat even though the aren't zombies
  • fixed guards of siege towers sometimes being unique monsters
  • now show zombie threat rate (per hour) when highlighting zombie threat bar
  • now zombie threat bar will usually get higher before launching bad things
  • fixed some quests that don't fail correctly when they NPC dies
  • improved maps so map across level boundaries better but still don't see level name until you've actually been in the level (Crisses)
  • storage special rooms now contain way more items (Crisses)
  • fixed items not showing up in trades sometimes when you ignore the trade the first time (Sharpoint)
  • changed +status effect duration magic modifier on items to only change positive status effects (ScrObot)
  • changed detail models default to 0.5 (easier to tell what is what and faster)
  • increased guard drop chance by 50% (MindDefect)
  • made enemies navigate town areas much better
  • increased DestroyBonusIfRaiding from 1.25 to 1.5
  • increased a few insanity multipliers
  • increased HappinessDegradation
  • made nemesis logos on taunt screen bigger
  • added hide helmet option (penguinblender)
  • now automatically open bags that were just equipped (MindDefect)
  • fixed level and world warehouse modifier
  • zombie gate now adds to zombie threat
  • improved breakable objects effects
  • now highlighting your under attack icon tells you quests involved
  • made darkness level modifier darker
  • siege guards can no longer be statues or hidden
  • now make sure monsters don't pull in reinforcements that are already next to them
  • added a nemesis killed sound
  • improved fairy effects
  • now show clan name in ritual quest title
  • added recharge teleport stone quest
  • made enemy blips on world map larger so they can't hide as well (Varkon)
  • broken doors no longer show as better than an empty slot
  • added a "Hide the Dead" option so you can hide dead hardcore characters from select character list (Lan)
  • no longer get credit for repelling sieges player had nothing to do with (Lan)
  • now identify an item if distributed to someone in clan (Crisses)
  • guard towers can no longer adventure around when the town is being attacked
  • guards can no longer adventure around when the town is being attacked
  • fixed zombie threat rate on clients
  • now arrow buttons on relation screens can go to other player clans
  • changed PROTOCOL_VERSION to 43
  • petrified NPCs no longer change their animations every once in a while
  • hopefully fixed problem with some NPCs getting petrified but not having a quest to unpetrify them
  • removed duplicate StatusEffectAcidTouch definition
  • now hidden zombies will still unhide if player hass stage 2 infection (Verkanos)
  • other clans no longer taunt player about NPC kills (Dark Zeak)
  • now make sure renegade level matches the NPC's level before they went renegade
  • now clear parent quest index if quest goes to a different clan
  • no longer get "paid to go to war" or "paid to break treaty" messages unless you have met one of the involved clans
  • now attribute/skill + icons stop blinking when you go and look at the character/skill screens
  • added NPC relations help topic
  • fixed "has a new ally" typo
  • now show weapon & shield requirements in skill text (Dark Zeak)
  • removed prefix from NPC add/remove fears/hates prints
  • fixed a few more issues with NPC deaths and including prefixes
  • reworded food sense text a little (Crisses)