This patch mostly just fixes a lot of medium to small issues.
0.923 change list:
- fixed nemesis sometimes being too low level
- fixed some problems with getting NPC quests in loner mode (Caal)
- fixed zombie scree not unhiding correctly
- can no longer pick a quest that can't start other quests for your nemesis
- can no longer pick a quest that can randomly end for your nemesis
- now some quests (necro/lich) can add to zombie threat even though the aren't zombies
- fixed guards of siege towers sometimes being unique monsters
- now show zombie threat rate (per hour) when highlighting zombie threat bar
- now zombie threat bar will usually get higher before launching bad things
- fixed some quests that don't fail correctly when they NPC dies
- improved maps so map across level boundaries better but still don't see level name until you've actually been in the level (Crisses)
- storage special rooms now contain way more items (Crisses)
- fixed items not showing up in trades sometimes when you ignore the trade the first time (Sharpoint)
- changed +status effect duration magic modifier on items to only change positive status effects (ScrObot)
- changed detail models default to 0.5 (easier to tell what is what and faster)
- increased guard drop chance by 50% (MindDefect)
- made enemies navigate town areas much better
- increased DestroyBonusIfRaiding from 1.25 to 1.5
- increased a few insanity multipliers
- increased HappinessDegradation
- made nemesis logos on taunt screen bigger
- added hide helmet option (penguinblender)
- now automatically open bags that were just equipped (MindDefect)
- fixed level and world warehouse modifier
- zombie gate now adds to zombie threat
- improved breakable objects effects
- now highlighting your under attack icon tells you quests involved
- made darkness level modifier darker
- siege guards can no longer be statues or hidden
- now make sure monsters don't pull in reinforcements that are already next to them
- added a nemesis killed sound
- improved fairy effects
- now show clan name in ritual quest title
- added recharge teleport stone quest
- made enemy blips on world map larger so they can't hide as well (Varkon)
- broken doors no longer show as better than an empty slot
- added a "Hide the Dead" option so you can hide dead hardcore characters from select character list (Lan)
- no longer get credit for repelling sieges player had nothing to do with (Lan)
- now identify an item if distributed to someone in clan (Crisses)
- guard towers can no longer adventure around when the town is being attacked
- guards can no longer adventure around when the town is being attacked
- fixed zombie threat rate on clients
- now arrow buttons on relation screens can go to other player clans
- changed PROTOCOL_VERSION to 43
- petrified NPCs no longer change their animations every once in a while
- hopefully fixed problem with some NPCs getting petrified but not having a quest to unpetrify them
- removed duplicate StatusEffectAcidTouch definition
- now hidden zombies will still unhide if player hass stage 2 infection (Verkanos)
- other clans no longer taunt player about NPC kills (Dark Zeak)
- now make sure renegade level matches the NPC's level before they went renegade
- now clear parent quest index if quest goes to a different clan
- no longer get "paid to go to war" or "paid to break treaty" messages unless you have met one of the involved clans
- now attribute/skill + icons stop blinking when you go and look at the character/skill screens
- added NPC relations help topic
- fixed "has a new ally" typo
- now show weapon & shield requirements in skill text (Dark Zeak)
- removed prefix from NPC add/remove fears/hates prints
- fixed a few more issues with NPC deaths and including prefixes
- reworded food sense text a little (Crisses)