This patch makes town attacks more unique, cleans up the UI some, gives more control over NPCs, and fixes a bunch of other minor issues.
0.924 change list:
- now different types of attacks concentrate on different sides of town so that there is a more strategy on door/guard placement: town/siege attacks - front, scouts/assassins back, and clan raids sides (sourdust)
- guard focus now increased NPC attack & defense by 50%
- added construction NPC focus - works on rebuilding houses, no other work, more unhappiness & food usage (sourdust)
- members of other clans fight amongst themselves less now
- now show zombie threat rate on quests (Crisses)
- added descriptions to all personalities (Aisu Kitsune)
- fixed NPC relations moving back towards neutral way too quickly (Melchior36)
- added tracking NPC skill to warriors, rogues, rangers, and demon hunters - decreases quest search costs
- added mapping NPC skill to rangers, priests, wizards, and conjurers - decreases quest search costs
- spies now decrease quest search costs also
- made rumors, sabotaging, identifying, and searching for quests targets cost more, but made NPC skills decrease them more
- fixed another being able to damage pet issue (Mithur)
- split quest events and world modifier events into 2 different timers
- doubled chances of vendors (in wild and visiting town)
- added food to main game menu so it is easier to see (sourdust)
- now failed quests clean up their world modifiers - like darkness machines (Tuidjy)
- increased hunting efficiency by 50% (Tuidjy)
- food sense now changes the amount of food found when found instead of the chance (mucks with other chances less this way and makes more obvious working)
- increased food sense on cooking and treasure hunter skills (Tuidjy)
- decreased ReputationFightToDeath from 25.0 to 20.0
- fixed level 90 sunstone not having any magic modifiers on it (Nesmo)
- added likes, loves, dislikes, and hates personalities for Demon Hunters and Death Knights
- removed bags only button (sourdust)
- moved clan button to where bags only button was (sourdust)
- removed win/lose buttons (only on clan screen now)
- moved zombie threat bar to where win/clan/lose buttons used to be
- fixed alignment of lists on clan gifts screen
- now bonus xp items have a minimum level of the surrounding area (Caal)
- pets now have orange blips on mini-map (Mithur)
- fixed NPC projectile attacks sometimes going in weird directions (Crisses)
- fixed a couple issues on relation screen when playing multiplayer (Varkon)
- fixed vendors walking around town being jerky
- zombie knowledge no longer marked as an important button
- added close X button on bestiary screen (sourdust)
- fixed XP notches not being evenly spaced
- improved switch places command
- now happiness at clan luminary levels is color coded green
- happiness on main NPC screen is now color coded
- fixed getting a blank quest sometimes after destroying an altar (Tuidjy)
- now make sure destroyed clans are not changing their relations with other clans (Tuidjy)
- now take into account burned areas when displaying hunting/foraging percents
- added highlight text to diplomacy screen, win progress, and lose progress close buttons simplified win/lose screens now that they are under clan screen
- made exit type of buttons much more consistent - should all be either done or cancel now (sourdust)
- fixed a crash when you try to delete text on a waypoint that has no text left (Lan)
- changed trade text button on clan solve quests screen to an icon button
- changed solve quests text button on clan trade screen to an icon button
- made "What would make this trade possible?" and "Anything you would like?" buttons and font size smaller
- added highlight text to Show NPC button
- combined zombie knowledge and zombie history screens
- rearranged clan screen some to feel less crowded
- simplified character export stuff by moving most of it to own menu
- added a help screen for clan info menu
- added a help screen for skills menu
- added NPC Relations help topic to full help topics screen & manual
- switched kick out of clan and extra ration button placement
- localized SwitchPlaces correctly
- simplified NPC in clan menu some
- made buttons a little smaller on NPC equipment screen
- changed PROTOCOL_VERSION to 44
- remove done button on character menus
- split into other stats into combat stats & other stats
- added escape notice, healing, minion armor, minion max health, minion movement, minion resistance, and potion boost stats to other stats menu
- added extra projectiles, explosion range, spell damage, cold damage, fire damage, lightning damage, magic damage, poison damage, cast time, critical hit damage, and pet damage to combat stats menu
- fixed an actor getting set up for each level that wasn't needed
- increased HappinessDegradation
- improved rescue NPC escaped message
- reworded cursed wishing well teleporter trap text (Crisses)
- fixed a missing word in character screen help