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Zombasite patch 0.926

This patch adds no zombies, no clans, and low stress world options, makes happiness issues much easier to understand, and fixes a bunch of other minor issues.

0.926 change list:

  • added an option to turn off zombies when you select the world options (seems crazy some people don't like zombies :)
  • now can choose no clans as a world setup option
  • relations & treaties are now shared between player clans
  • added low stress world setup option
  • negative expedition points now shows up on happiness highlight
  • decreased ExpeditionHappinessDegradationMult from 15.0 to 10.0
  • now start off knowing the personalities of your original NPC recruits (Tuidjy)
  • now activities shows up in happiness highlight text
  • now show fires on minimap and world map so it is easier to locate them and put them out
  • fixed some times losing an NPC when you only have 1 NPC and transferring to a new world (Caal/Tuidjy)
  • now get a reward chest when kill nemesis or arch-nemesis
  • added a warning on start hunt, forage, and adventure buttons if will go to negative expedition points
  • fires started by quests now start out a lot slower (usually 1 spot instead of dozens)
  • now activity icons have lower priority than other status effect icons (Tuidjy)
  • increased stack size of ice bombs from 10 to 20
  • done button on NPC equipment screen is a slightly different color now to stand out a little
  • now always send fires in town to client
  • now tell player NPC gender on NPC equipment screen and on most NPC highlight text
  • fixed NPC List sorting not saving correctly
  • added another carrier hint on zombie knowledge
  • now new characters start with a few ice bombs
  • fixed altars not always healing zombasite
  • added some basic zombie knowledge that starts unlocked on Zombie Knowledge screen
  • moved ShowObjectsThroughWallsDistance to database and increased from 150.0 to 200.0
  • randomized monsters' initial direction
  • now get a message when nemesis or arch-nemesis is killed
  • fixed a few issues with most impressive kill on win screen
  • now initial recruits start with at least 0 happiness
  • reduced amount of quests started by NPCs
  • teleport stone now blinks if town is being attacked, you still have a teleport available, and you aren't in town
  • fixed relation line color for multiplayer clients
  • fixed relation line color between player clans
  • now clean up clan list better when a multiplayer client leaves the game
  • now can click on the low potions warning icon to go directly to the forage party screen
  • now can click on the rationing or out of food warning icons to go directly to the hunting party screen
  • fixed lightning not being able to start fires
  • made dishonest and honorable incompatible personality types (Tuidjy)
  • fixed a problem with other clans having food issues (could be killing off or weakening clans that shouldn't be)
  • "Can't increase durability more." message no longer gets added to log (Tuidjy)
  • added natural degredation to happiness highlight
  • changed PROTOCOL_VERSION to 45
  • fixed a small issue with game objective help topic
  • updated hunting/foraging help topic with new expedition stuff
  • fixed missing translation HappinessSourceConstruction
  • added teleport stone to ways back to town help topic