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Zombasite patch 0.927

This patch adds monster battles, defaults to only showing quests from known locations, makes NPC personalities more important, and fixes a bunch of other minor issues.

0.927 change list:

  • added monster battle event - basically a battle that takes over a level for a little while
  • now defaults to only showing quests from locations that are known (hopefully a little less overwhelming)
  • made happiness changes, reputation changes, and activities change more based on NPC personalities
  • made it less likely to get follow up NPC item quests, but if you do it's for an even rarer item type
  • doubled LevelExploredXpMult
  • fixed click size of dimensional gates used in town attacks
  • monster dropped quest items will now go away after a while (should fix some clutter and performance issues)
  • monsters in wars more likely to get promotions
  • now quests with monsters increases your reputation with them
  • now the player's recruits have a chance of getting a promotion each time they level up
  • zombie ragnars now have a chance to get promoted each time they eat
  • increased amount of keys dropped at one time from 1-3 to 2-5
  • avatars now have 0 init chance (should fix a few issues, but not change how avatars spawn)
  • added war against town as a possible quest when sabotaged
  • changed fireExplosion.snd to max of 2 instead of 4 at once
  • monsters in wars now wander around more
  • gargoyles that are still statues no longer ruins enemy too close stuff
  • fixed happiness hints on activities that NPC likes/dislikes opposite of common NPCs
  • changed PROTOCOL_VERSION to 46
  • now other clans can use your healthstone if they have a mutual protection pact or better or they are adventuring with you (Crisses)
  • added bounty hunter faction
  • added Path of Death achievement (getting Death Knight to level 25) (Tuidjy)
  • clan members will now turn on lights in the clan area if off