This patch improves the UI more, improves secret levels, and fixes a bunch of other minor issues.
0.935 change list:
- fixed displayed door health (Tuidjy/MindDefect)
- losing your healthstone is no longer a lose condition if you are playing in loner mode (Tuidjy)
- now when you choose "Anything you would like?" trade option, other clans will add items that they want but can't fully afford (Tuidjy)
- added chance of bigger secret levels
- magic find now works better when minimum item rarity is above normal
- increased InternalMagicFindCraftingIncrease from 2.0 to 4.0
- now dust of destiny has a base magic chance of 100
- increased adventurous trait mult from 1.0 to 2.0
- can now put down markers on map where you are standing or near other map blips (Throwback)
- now if monster gets promoted to unique for killing you, your clan gets the quest
- fixed some illusionist spells never showing up
- fixed level of illusions from illusionists (Tuidjy)
- fixed druid shape getting out of sync with bonus (Tuidjy)
- fixed projectiles not always starting out going straight
- fixed relation penalty when you let a shared adventure partner die (Disney Toy Unboxing)
- made attachments much smarter when changing models (fixes a few different issues) (Smogg/Tuidjy)
- fixed a controller crash (MindDefect)
- toned down stealth skill bonuses on NPCs (Tuidjy)
- added a rescue vendor quest (when rescued comes to town) (DrRumpy)
- vendors carry slightly better items
- decreased InstigatedQuestChance stuff some when less 75 quests remaining (Tuidjy)
- now when highlighting items up key will go back to comparing player item
- now when highlighting items down key will go to comparing selected recruit item
- can now unsummon summoned monsters
- shield slam should now only target sentient targets (Tuidjy)
- now gives a warning if you try to move vendor item directly to use slot bar (MindDefect)
- made "Shared Adventure" text go through localization stuff
- no longer show display equipment button on shared adventure people that don't use standard items (ronniebranch)
- increased max trap level from 150 to 200
- increased range of wind and door traps to 1000
- wind traps now also shut doors
- added cheat_giveCrafting
- fixed horror killed NPC chats (GTD-Carthage)
- stop hunt confirmation screen now pauses the game
- made selected target effect more noticable
- changed PROTOCOL_VERSION to 52
- now show area level on level name highlight on main game screen (Destro*)
- Major Leader & Major Terror enhancements now have descriptions (Destro*)
- NPCs no longer get happiness boost for destroying inanimate objects in town
- evil avatars no longer spawn below level 5
- fixed NPCs needing an escort starting with really low health
- now get message when avatars are killed
- fixed evil druids that are shape changed animation getting stuck (Tuidjy)
- now if hardcore is already selected, randomize button can pick family & loner modes