This patch improves NPCs, adds a couple more world setup options, and fixes a bunch of other minor issues.
0.936 change list:
- now NPCs almost always have a class skill (Tuidjy)
- added Dangerous Monsters and Raging Hordes world setup options
- fixed Soulstripper and Darkhammer having double weapon speed modifiers (Reaver)
- changed how basic dots combine so first damage tick doesn't get farther away when 2 dots are combined
- now pets of party members now try to avoid getting in your way (ScrObot)
- NPCs can no longer be raised from the dead (magusdl)
- NPCs will no longer start traitor quests when they are the last recruit (Sharpoint)
- trapmaster now spawns some traps nearby
- moved expedition party menus up a little so you can see expedition points left (MindDefect)
- guards should no longer hide (Destro*)
- loner and family modes now give hardcore heroes score bonus (Destro*)
- can no longer pick family and loner mode at same time (Destro*)
- fixed history icon size/placement on clan solve screen (Steve)
- can now sell guards to vendors (Caal)
- now showsightcollisiongrid takes into account entities
- fixed opening multiple menus that pause the game and closing one of them unpausing (Throwback)