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Zombasite patch 0.936

This patch improves NPCs, adds a couple more world setup options, and fixes a bunch of other minor issues.

0.936 change list:

  • now NPCs almost always have a class skill (Tuidjy)
  • added Dangerous Monsters and Raging Hordes world setup options
  • fixed Soulstripper and Darkhammer having double weapon speed modifiers (Reaver)
  • changed how basic dots combine so first damage tick doesn't get farther away when 2 dots are combined
  • now pets of party members now try to avoid getting in your way (ScrObot)
  • NPCs can no longer be raised from the dead (magusdl)
  • NPCs will no longer start traitor quests when they are the last recruit (Sharpoint)
  • trapmaster now spawns some traps nearby
  • moved expedition party menus up a little so you can see expedition points left (MindDefect)
  • guards should no longer hide (Destro*)
  • loner and family modes now give hardcore heroes score bonus (Destro*)
  • can no longer pick family and loner mode at same time (Destro*)
  • fixed history icon size/placement on clan solve screen (Steve)
  • can now sell guards to vendors (Caal)
  • now showsightcollisiongrid takes into account entities
  • fixed opening multiple menus that pause the game and closing one of them unpausing (Throwback)